feat(tts): Remove auto engine and fix ios STS
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@@ -23,7 +23,7 @@ class TextToSpeechService {
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final FlutterTts _tts = FlutterTts();
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final AudioPlayer _player = AudioPlayer();
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final ApiService? _api;
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TtsEngine _engine = TtsEngine.auto;
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TtsEngine _engine = TtsEngine.device;
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String? _preferredVoice;
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String? _serverPreferredVoice;
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double _speechRate = 0.5;
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@@ -127,11 +127,9 @@ class TextToSpeechService {
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final serverAvailable = _api != null;
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switch (_engine) {
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case TtsEngine.device:
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return _deviceEngineAvailable;
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return _deviceEngineAvailable || serverAvailable;
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case TtsEngine.server:
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return serverAvailable;
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case TtsEngine.auto:
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return _deviceEngineAvailable || serverAvailable;
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}
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}
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@@ -139,10 +137,7 @@ class TextToSpeechService {
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if (_engine == TtsEngine.server) {
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return _api != null;
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}
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if (_engine == TtsEngine.device) {
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return false;
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}
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// Auto: prefer device when available, otherwise fall back to server
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// Device preference with graceful fallback to server if available.
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if (_deviceEngineAvailable) {
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return false;
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}
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@@ -191,7 +186,7 @@ class TextToSpeechService {
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double speechRate = 0.5,
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double pitch = 1.0,
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double volume = 1.0,
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TtsEngine engine = TtsEngine.auto,
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TtsEngine engine = TtsEngine.device,
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}) async {
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if (_initialized) {
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_engine = engine;
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