refactor: app startup improvements
This commit is contained in:
@@ -396,7 +396,8 @@ class AuthStateManager extends Notifier<AuthState> {
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state = state.copyWith(
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status: AuthStatus.error,
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error: 'Saved server configuration is no longer available. Please reconnect.',
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error:
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'Saved server configuration is no longer available. Please reconnect.',
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isLoading: false,
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);
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return false;
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@@ -197,10 +197,10 @@ final socketServiceProvider = Provider<SocketService?>((ref) {
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if (reviewerMode) return null;
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final activeServer = ref.watch(activeServerProvider);
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final token = ref.watch(authTokenProvider3);
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final transportMode = ref
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.watch(appSettingsProvider)
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.socketTransportMode; // 'auto' or 'ws'
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final token = ref.watch(authTokenProvider3.select((t) => t));
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final transportMode = ref.watch(
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appSettingsProvider.select((s) => s.socketTransportMode),
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);
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return activeServer.maybeWhen(
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data: (server) {
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@@ -213,6 +213,10 @@ final socketServiceProvider = Provider<SocketService?>((ref) {
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// best-effort connect; errors handled internally
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// ignore unawaited_futures
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s.connect();
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// Keep socket token up-to-date without reconstructing the service
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ref.listen<String?>(authTokenProvider3, (prev, next) {
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s.updateAuthToken(next);
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});
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ref.onDispose(() {
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try {
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s.dispose();
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@@ -242,12 +246,12 @@ final attachmentUploadQueueProvider = Provider<AttachmentUploadQueue?>((ref) {
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// Auth token integration with API service - using unified auth system
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final apiTokenUpdaterProvider = Provider<void>((ref) {
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// Listen to unified auth token changes and update API service
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ref.listen(authTokenProvider3, (previous, next) {
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ref.listen<String?>(authTokenProvider3, (previous, next) {
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final api = ref.read(apiServiceProvider);
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if (api != null && next != null && next.isNotEmpty) {
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api.updateAuthToken(next);
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if (api != null) {
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api.updateAuthToken(next ?? '');
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foundation.debugPrint(
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'DEBUG: Updated API service with unified auth token',
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'DEBUG: Applied auth token to API (len=${next?.length ?? 0})',
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);
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}
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});
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@@ -1,6 +1,7 @@
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import 'dart:async';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import '../providers/app_providers.dart';
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@@ -13,6 +14,7 @@ import '../../features/onboarding/views/onboarding_sheet.dart';
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import '../../shared/theme/theme_extensions.dart';
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import '../services/connectivity_service.dart';
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import '../utils/debug_logger.dart';
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import '../models/server_config.dart';
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enum _ConversationWarmupStatus { idle, warming, complete }
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@@ -56,6 +58,14 @@ void _scheduleConversationWarmup(Ref ref, {bool force = false}) {
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return;
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}
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// If network latency is high, delay warmup further to reduce contention
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final latency = ref.read(connectivityServiceProvider).lastLatencyMs;
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final extraDelay = latency > 800
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? 400
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: latency > 400
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? 200
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: 0;
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final statusController = ref.read(_conversationWarmupStatusProvider.notifier);
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final status = ref.read(_conversationWarmupStatusProvider);
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@@ -80,6 +90,9 @@ void _scheduleConversationWarmup(Ref ref, {bool force = false}) {
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statusController.set(_ConversationWarmupStatus.warming);
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Future.microtask(() async {
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if (extraDelay > 0) {
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await Future.delayed(Duration(milliseconds: extraDelay));
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}
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try {
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final existing = ref.read(conversationsProvider);
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if (existing.hasValue) {
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@@ -109,6 +122,7 @@ final appStartupFlowProvider = Provider<void>((ref) {
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// Ensure token integration listeners are active
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ref.watch(authApiIntegrationProvider);
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ref.watch(apiTokenUpdaterProvider);
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ref.watch(silentLoginCoordinatorProvider);
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// Kick background model loading flow (non-blocking)
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ref.watch(backgroundModelLoadProvider);
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@@ -129,8 +143,35 @@ final appStartupFlowProvider = Provider<void>((ref) {
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final connectivityService = ref.watch(connectivityServiceProvider);
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PersistentStreamingService().attachConnectivityService(connectivityService);
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// Warm the conversations list in the background as soon as possible
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Future.microtask(() => _scheduleConversationWarmup(ref));
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// Warm the conversations list in the background as soon as possible,
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// but avoid doing so on poor connectivity to reduce startup load.
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// Apply a small randomized delay to smooth load spikes across app wakes.
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Future.microtask(() async {
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final online = ref.read(isOnlineProvider);
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if (!online) return;
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final jitter = Duration(
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milliseconds: 50 + (DateTime.now().millisecond % 100),
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);
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await Future.delayed(jitter);
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_scheduleConversationWarmup(ref);
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});
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// One-time, post-frame system UI polish: set status bar icon brightness to
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// match theme after the first frame. Avoids flicker at startup.
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WidgetsBinding.instance.addPostFrameCallback((_) {
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try {
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final isDark =
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WidgetsBinding.instance.window.platformBrightness == Brightness.dark;
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SystemChrome.setSystemUIOverlayStyle(
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SystemUiOverlayStyle(
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statusBarIconBrightness: isDark ? Brightness.light : Brightness.dark,
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systemNavigationBarIconBrightness: isDark
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? Brightness.light
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: Brightness.dark,
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),
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);
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} catch (_) {}
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});
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// Watch for auth transitions to trigger warmup and other background work
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ref.listen<AuthNavigationState>(authNavigationStateProvider, (prev, next) {
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@@ -151,14 +192,23 @@ final appStartupFlowProvider = Provider<void>((ref) {
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DebugLogger.auth('StartupFlow: Applied auth token to API');
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}
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// Preload default model in background (best-effort)
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try {
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await ref.read(defaultModelProvider.future);
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} catch (e) {
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DebugLogger.warning(
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'StartupFlow: default model preload failed: $e',
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);
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}
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// Preload default model in background (best-effort) with an adaptive
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// delay based on network latency to avoid hammering poor networks.
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final latency = ref.read(connectivityServiceProvider).lastLatencyMs;
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final delayMs = latency < 0
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? 300
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: latency > 800
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? 600
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: 200 + (latency ~/ 2);
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Future.delayed(Duration(milliseconds: delayMs), () async {
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try {
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await ref.read(defaultModelProvider.future);
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} catch (e) {
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DebugLogger.warning(
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'StartupFlow: default model preload failed: $e',
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);
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}
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});
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// Kick background chat warmup now that we're authenticated
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_scheduleConversationWarmup(ref, force: true);
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@@ -199,6 +249,66 @@ final appStartupFlowProvider = Provider<void>((ref) {
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});
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});
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// Tracks whether we've already attempted a silent login for the current app session.
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final _silentLoginAttemptedProvider =
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NotifierProvider<_SilentLoginAttemptedNotifier, bool>(
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_SilentLoginAttemptedNotifier.new,
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);
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class _SilentLoginAttemptedNotifier extends Notifier<bool> {
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@override
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bool build() => false;
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void markAttempted() => state = true;
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}
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/// Coordinates a one-time silent login attempt when:
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/// - There is an active server
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/// - The auth navigation state requires login
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/// - Saved credentials are present
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final silentLoginCoordinatorProvider = Provider<void>((ref) {
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Future<void> attempt() async {
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final attempted = ref.read(_silentLoginAttemptedProvider);
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if (attempted) return;
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final authState = ref.read(authNavigationStateProvider);
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if (authState != AuthNavigationState.needsLogin) return;
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final activeServerAsync = ref.read(activeServerProvider);
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final hasActiveServer = activeServerAsync.maybeWhen(
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data: (server) => server != null,
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orElse: () => false,
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);
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if (!hasActiveServer) return;
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// Perform the attempt in a microtask to avoid side-effects in build
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Future.microtask(() async {
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try {
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final hasCreds = await ref.read(hasSavedCredentialsProvider2.future);
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if (hasCreds) {
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ref.read(_silentLoginAttemptedProvider.notifier).markAttempted();
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await ref.read(authActionsProvider).silentLogin();
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}
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} catch (_) {
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// Ignore silent login errors; app will proceed to manual login
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}
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});
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}
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void check() => attempt();
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// Initial check
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check();
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// React to changes in server or auth state
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ref.listen<AuthNavigationState>(authNavigationStateProvider, (prev, next) {
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check();
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});
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ref.listen<AsyncValue<ServerConfig?>>(activeServerProvider, (prev, next) {
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check();
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});
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});
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/// Listens to app lifecycle and refreshes server state when app returns to foreground.
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///
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/// Rationale: Socket.IO does not replay historical events. If the app was suspended,
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@@ -1,3 +1,4 @@
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import 'dart:async';
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import 'package:flutter/material.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import 'package:go_router/go_router.dart';
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@@ -35,7 +36,16 @@ class RouterNotifier extends ChangeNotifier {
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late final List<ProviderSubscription<dynamic>> _subscriptions;
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void _onStateChanged(dynamic previous, dynamic next) {
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notifyListeners();
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// Debounce router refreshes to avoid thrashing on rapid state changes
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_scheduleRefresh();
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}
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Timer? _refreshDebounce;
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void _scheduleRefresh() {
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_refreshDebounce?.cancel();
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_refreshDebounce = Timer(const Duration(milliseconds: 50), () {
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notifyListeners();
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});
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}
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String? redirect(BuildContext context, GoRouterState state) {
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@@ -44,11 +54,13 @@ class RouterNotifier extends ChangeNotifier {
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final activeServerAsync = ref.read(activeServerProvider);
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if (reviewerMode) {
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// Stay on whatever route if already in chat; otherwise go to chat
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if (location == Routes.chat) return null;
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return Routes.chat;
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}
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if (activeServerAsync.isLoading) {
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// Avoid redirect loops by keeping splash during server loading
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return location == Routes.splash ? null : Routes.splash;
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}
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@@ -60,6 +72,7 @@ class RouterNotifier extends ChangeNotifier {
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final activeServer = activeServerAsync.asData?.value;
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if (activeServer == null) {
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// Allow auth-related routes while no server configured
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if (_isAuthLocation(location)) return null;
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return Routes.serverConnection;
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}
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@@ -67,12 +80,14 @@ class RouterNotifier extends ChangeNotifier {
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final authState = ref.read(authNavigationStateProvider);
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switch (authState) {
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case AuthNavigationState.loading:
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// Keep splash while establishing session
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return location == Routes.splash ? null : Routes.splash;
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case AuthNavigationState.needsLogin:
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case AuthNavigationState.error:
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if (_isAuthLocation(location)) return null;
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return Routes.serverConnection;
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case AuthNavigationState.authenticated:
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// Avoid unnecessary redirects if already on a non-auth route
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if (_isAuthLocation(location) || location == Routes.splash) {
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return Routes.chat;
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}
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@@ -88,6 +103,7 @@ class RouterNotifier extends ChangeNotifier {
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@override
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void dispose() {
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_refreshDebounce?.cancel();
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for (final sub in _subscriptions) {
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sub.close();
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}
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@@ -12,6 +12,9 @@ class ConnectivityService {
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final _connectivityController =
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StreamController<ConnectivityStatus>.broadcast();
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ConnectivityStatus _lastStatus = ConnectivityStatus.checking;
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int _recentFailures = 0;
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Duration _interval = const Duration(seconds: 10);
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int _lastLatencyMs = -1;
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ConnectivityService(this._dio) {
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_startConnectivityMonitoring();
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@@ -20,6 +23,7 @@ class ConnectivityService {
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Stream<ConnectivityStatus> get connectivityStream =>
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_connectivityController.stream;
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ConnectivityStatus get currentStatus => _lastStatus;
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int get lastLatencyMs => _lastLatencyMs;
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/// Stream that emits true when connected, false when offline
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Stream<bool> get isConnected =>
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@@ -30,12 +34,12 @@ class ConnectivityService {
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void _startConnectivityMonitoring() {
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// Initial check after a brief delay to avoid showing offline during startup
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Timer(const Duration(milliseconds: 1000), () {
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Timer(const Duration(milliseconds: 800), () {
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_checkConnectivity();
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});
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// Check periodically; balance responsiveness with battery/network usage
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_connectivityTimer = Timer.periodic(const Duration(seconds: 10), (_) {
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// Check periodically; interval adapts to recent failures
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_connectivityTimer = Timer.periodic(_interval, (_) {
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_checkConnectivity();
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});
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}
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@@ -45,7 +49,7 @@ class ConnectivityService {
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// DNS lookup is a lightweight, permission-free reachability check
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final result = await InternetAddress.lookup(
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'google.com',
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).timeout(const Duration(seconds: 3));
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).timeout(const Duration(seconds: 2));
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if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
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_updateStatus(ConnectivityStatus.online);
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@@ -57,20 +61,23 @@ class ConnectivityService {
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// As a secondary check, hit a public 204 endpoint that returns quickly
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try {
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final start = DateTime.now();
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await _dio
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.get(
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'https://www.google.com/generate_204',
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options: Options(
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method: 'GET',
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sendTimeout: const Duration(seconds: 3),
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receiveTimeout: const Duration(seconds: 3),
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sendTimeout: const Duration(seconds: 2),
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receiveTimeout: const Duration(seconds: 2),
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followRedirects: false,
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validateStatus: (status) => status != null && status < 400,
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),
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)
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.timeout(const Duration(seconds: 3));
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.timeout(const Duration(seconds: 2));
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_lastLatencyMs = DateTime.now().difference(start).inMilliseconds;
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_updateStatus(ConnectivityStatus.online);
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} catch (_) {
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_lastLatencyMs = -1;
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_updateStatus(ConnectivityStatus.offline);
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}
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}
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@@ -80,6 +87,28 @@ class ConnectivityService {
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_lastStatus = status;
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_connectivityController.add(status);
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}
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// Adapt polling interval based on recent failures to reduce battery/CPU
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if (status == ConnectivityStatus.offline) {
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_recentFailures = (_recentFailures + 1).clamp(0, 10);
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} else if (status == ConnectivityStatus.online) {
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_recentFailures = 0;
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}
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final newInterval = _recentFailures >= 3
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? const Duration(seconds: 20)
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: _recentFailures == 2
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? const Duration(seconds: 15)
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: const Duration(seconds: 10);
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if (newInterval != _interval) {
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_interval = newInterval;
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_connectivityTimer?.cancel();
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_connectivityTimer = Timer.periodic(
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_interval,
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(_) => _checkConnectivity(),
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);
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}
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}
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Future<bool> checkConnectivity() async {
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@@ -4,18 +4,19 @@ import '../models/server_config.dart';
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class SocketService {
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final ServerConfig serverConfig;
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final String? authToken;
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final bool websocketOnly;
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io.Socket? _socket;
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String? _authToken;
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SocketService({
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required this.serverConfig,
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required this.authToken,
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String? authToken,
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this.websocketOnly = false,
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});
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}) : _authToken = authToken;
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String? get sessionId => _socket?.id;
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io.Socket? get socket => _socket;
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String? get authToken => _authToken;
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bool get isConnected => _socket?.connected == true;
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@@ -39,9 +40,7 @@ class SocketService {
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final builder = io.OptionBuilder()
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// Transport selection
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.setTransports(
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websocketOnly ? ['websocket'] : ['polling', 'websocket'],
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)
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.setTransports(websocketOnly ? ['websocket'] : ['polling', 'websocket'])
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.setRememberUpgrade(!websocketOnly)
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.setUpgrade(!websocketOnly)
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// Tune reconnect/backoff and timeouts
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@@ -55,9 +54,9 @@ class SocketService {
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// Merge Authorization (if any) with user-defined custom headers for the
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// Socket.IO handshake. Avoid overriding reserved headers.
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final Map<String, String> extraHeaders = {};
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if (authToken != null && authToken!.isNotEmpty) {
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extraHeaders['Authorization'] = 'Bearer $authToken';
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builder.setAuth({'token': authToken});
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if (_authToken != null && _authToken!.isNotEmpty) {
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extraHeaders['Authorization'] = 'Bearer $_authToken';
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builder.setAuth({'token': _authToken});
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}
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if (serverConfig.customHeaders.isNotEmpty) {
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final reserved = {
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@@ -78,7 +77,8 @@ class SocketService {
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final lower = key.toLowerCase();
|
||||
if (!reserved.contains(lower) && value.isNotEmpty) {
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// Do not overwrite Authorization we already set from authToken
|
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if (lower == 'authorization' && extraHeaders.containsKey('Authorization')) {
|
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if (lower == 'authorization' &&
|
||||
extraHeaders.containsKey('Authorization')) {
|
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return;
|
||||
}
|
||||
extraHeaders[key] = value;
|
||||
@@ -93,9 +93,9 @@ class SocketService {
|
||||
|
||||
_socket!.on('connect', (_) {
|
||||
debugPrint('Socket connected: ${_socket!.id}');
|
||||
if (authToken != null && authToken!.isNotEmpty) {
|
||||
if (_authToken != null && _authToken!.isNotEmpty) {
|
||||
_socket!.emit('user-join', {
|
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'auth': {'token': authToken}
|
||||
'auth': {'token': _authToken},
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -110,10 +110,10 @@ class SocketService {
|
||||
|
||||
_socket!.on('reconnect', (attempt) {
|
||||
debugPrint('Socket reconnected after $attempt attempts');
|
||||
if (authToken != null && authToken!.isNotEmpty) {
|
||||
if (_authToken != null && _authToken!.isNotEmpty) {
|
||||
// Best-effort rejoin
|
||||
_socket!.emit('user-join', {
|
||||
'auth': {'token': authToken}
|
||||
'auth': {'token': _authToken},
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -127,6 +127,21 @@ class SocketService {
|
||||
});
|
||||
}
|
||||
|
||||
/// Update the auth token used by the socket service.
|
||||
/// If connected, emits a best-effort rejoin with the new token.
|
||||
void updateAuthToken(String? token) {
|
||||
_authToken = token;
|
||||
if (_socket?.connected == true &&
|
||||
_authToken != null &&
|
||||
_authToken!.isNotEmpty) {
|
||||
try {
|
||||
_socket!.emit('user-join', {
|
||||
'auth': {'token': _authToken},
|
||||
});
|
||||
} catch (_) {}
|
||||
}
|
||||
}
|
||||
|
||||
void onChatEvents(void Function(Map<String, dynamic> event) handler) {
|
||||
_socket?.on('chat-events', (data) {
|
||||
try {
|
||||
@@ -168,6 +183,7 @@ class SocketService {
|
||||
void offEvent(String eventName) {
|
||||
_socket?.off(eventName);
|
||||
}
|
||||
|
||||
void dispose() {
|
||||
try {
|
||||
_socket?.dispose();
|
||||
@@ -177,7 +193,9 @@ class SocketService {
|
||||
|
||||
// Best-effort: ensure there is an active connection and wait briefly.
|
||||
// Returns true if connected by the end of the timeout.
|
||||
Future<bool> ensureConnected({Duration timeout = const Duration(seconds: 2)}) async {
|
||||
Future<bool> ensureConnected({
|
||||
Duration timeout = const Duration(seconds: 2),
|
||||
}) async {
|
||||
if (isConnected) return true;
|
||||
try {
|
||||
await connect();
|
||||
|
||||
17
lib/core/utils/system_ui_style.dart
Normal file
17
lib/core/utils/system_ui_style.dart
Normal file
@@ -0,0 +1,17 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
|
||||
/// Applies a single System UI overlay style after first frame to avoid flicker
|
||||
/// at startup and to align with the active theme brightness.
|
||||
void applySystemUiOverlayStyleOnce({required Brightness brightness}) {
|
||||
// On Android 15+, avoid setting bar colors; only control icon brightness.
|
||||
final isDark = brightness == Brightness.dark;
|
||||
SystemChrome.setSystemUIOverlayStyle(
|
||||
SystemUiOverlayStyle(
|
||||
statusBarIconBrightness: isDark ? Brightness.light : Brightness.dark,
|
||||
systemNavigationBarIconBrightness: isDark
|
||||
? Brightness.light
|
||||
: Brightness.dark,
|
||||
),
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user