refactor: app startup improvements
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@@ -12,6 +12,9 @@ class ConnectivityService {
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final _connectivityController =
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StreamController<ConnectivityStatus>.broadcast();
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ConnectivityStatus _lastStatus = ConnectivityStatus.checking;
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int _recentFailures = 0;
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Duration _interval = const Duration(seconds: 10);
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int _lastLatencyMs = -1;
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ConnectivityService(this._dio) {
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_startConnectivityMonitoring();
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@@ -20,6 +23,7 @@ class ConnectivityService {
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Stream<ConnectivityStatus> get connectivityStream =>
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_connectivityController.stream;
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ConnectivityStatus get currentStatus => _lastStatus;
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int get lastLatencyMs => _lastLatencyMs;
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/// Stream that emits true when connected, false when offline
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Stream<bool> get isConnected =>
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@@ -30,12 +34,12 @@ class ConnectivityService {
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void _startConnectivityMonitoring() {
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// Initial check after a brief delay to avoid showing offline during startup
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Timer(const Duration(milliseconds: 1000), () {
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Timer(const Duration(milliseconds: 800), () {
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_checkConnectivity();
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});
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// Check periodically; balance responsiveness with battery/network usage
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_connectivityTimer = Timer.periodic(const Duration(seconds: 10), (_) {
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// Check periodically; interval adapts to recent failures
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_connectivityTimer = Timer.periodic(_interval, (_) {
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_checkConnectivity();
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});
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}
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@@ -45,7 +49,7 @@ class ConnectivityService {
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// DNS lookup is a lightweight, permission-free reachability check
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final result = await InternetAddress.lookup(
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'google.com',
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).timeout(const Duration(seconds: 3));
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).timeout(const Duration(seconds: 2));
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if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
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_updateStatus(ConnectivityStatus.online);
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@@ -57,20 +61,23 @@ class ConnectivityService {
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// As a secondary check, hit a public 204 endpoint that returns quickly
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try {
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final start = DateTime.now();
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await _dio
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.get(
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'https://www.google.com/generate_204',
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options: Options(
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method: 'GET',
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sendTimeout: const Duration(seconds: 3),
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receiveTimeout: const Duration(seconds: 3),
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sendTimeout: const Duration(seconds: 2),
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receiveTimeout: const Duration(seconds: 2),
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followRedirects: false,
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validateStatus: (status) => status != null && status < 400,
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),
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)
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.timeout(const Duration(seconds: 3));
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.timeout(const Duration(seconds: 2));
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_lastLatencyMs = DateTime.now().difference(start).inMilliseconds;
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_updateStatus(ConnectivityStatus.online);
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} catch (_) {
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_lastLatencyMs = -1;
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_updateStatus(ConnectivityStatus.offline);
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}
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}
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@@ -80,6 +87,28 @@ class ConnectivityService {
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_lastStatus = status;
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_connectivityController.add(status);
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}
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// Adapt polling interval based on recent failures to reduce battery/CPU
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if (status == ConnectivityStatus.offline) {
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_recentFailures = (_recentFailures + 1).clamp(0, 10);
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} else if (status == ConnectivityStatus.online) {
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_recentFailures = 0;
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}
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final newInterval = _recentFailures >= 3
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? const Duration(seconds: 20)
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: _recentFailures == 2
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? const Duration(seconds: 15)
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: const Duration(seconds: 10);
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if (newInterval != _interval) {
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_interval = newInterval;
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_connectivityTimer?.cancel();
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_connectivityTimer = Timer.periodic(
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_interval,
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(_) => _checkConnectivity(),
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);
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}
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}
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Future<bool> checkConnectivity() async {
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@@ -4,18 +4,19 @@ import '../models/server_config.dart';
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class SocketService {
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final ServerConfig serverConfig;
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final String? authToken;
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final bool websocketOnly;
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io.Socket? _socket;
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String? _authToken;
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SocketService({
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required this.serverConfig,
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required this.authToken,
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String? authToken,
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this.websocketOnly = false,
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});
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}) : _authToken = authToken;
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String? get sessionId => _socket?.id;
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io.Socket? get socket => _socket;
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String? get authToken => _authToken;
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bool get isConnected => _socket?.connected == true;
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@@ -39,9 +40,7 @@ class SocketService {
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final builder = io.OptionBuilder()
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// Transport selection
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.setTransports(
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websocketOnly ? ['websocket'] : ['polling', 'websocket'],
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)
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.setTransports(websocketOnly ? ['websocket'] : ['polling', 'websocket'])
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.setRememberUpgrade(!websocketOnly)
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.setUpgrade(!websocketOnly)
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// Tune reconnect/backoff and timeouts
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@@ -55,9 +54,9 @@ class SocketService {
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// Merge Authorization (if any) with user-defined custom headers for the
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// Socket.IO handshake. Avoid overriding reserved headers.
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final Map<String, String> extraHeaders = {};
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if (authToken != null && authToken!.isNotEmpty) {
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extraHeaders['Authorization'] = 'Bearer $authToken';
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builder.setAuth({'token': authToken});
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if (_authToken != null && _authToken!.isNotEmpty) {
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extraHeaders['Authorization'] = 'Bearer $_authToken';
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builder.setAuth({'token': _authToken});
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}
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if (serverConfig.customHeaders.isNotEmpty) {
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final reserved = {
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@@ -78,7 +77,8 @@ class SocketService {
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final lower = key.toLowerCase();
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if (!reserved.contains(lower) && value.isNotEmpty) {
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// Do not overwrite Authorization we already set from authToken
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if (lower == 'authorization' && extraHeaders.containsKey('Authorization')) {
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if (lower == 'authorization' &&
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extraHeaders.containsKey('Authorization')) {
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return;
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}
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extraHeaders[key] = value;
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@@ -93,9 +93,9 @@ class SocketService {
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_socket!.on('connect', (_) {
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debugPrint('Socket connected: ${_socket!.id}');
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if (authToken != null && authToken!.isNotEmpty) {
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if (_authToken != null && _authToken!.isNotEmpty) {
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_socket!.emit('user-join', {
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'auth': {'token': authToken}
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'auth': {'token': _authToken},
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});
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}
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});
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@@ -110,10 +110,10 @@ class SocketService {
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_socket!.on('reconnect', (attempt) {
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debugPrint('Socket reconnected after $attempt attempts');
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if (authToken != null && authToken!.isNotEmpty) {
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if (_authToken != null && _authToken!.isNotEmpty) {
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// Best-effort rejoin
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_socket!.emit('user-join', {
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'auth': {'token': authToken}
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'auth': {'token': _authToken},
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});
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}
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});
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@@ -127,6 +127,21 @@ class SocketService {
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});
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}
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/// Update the auth token used by the socket service.
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/// If connected, emits a best-effort rejoin with the new token.
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void updateAuthToken(String? token) {
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_authToken = token;
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if (_socket?.connected == true &&
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_authToken != null &&
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_authToken!.isNotEmpty) {
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try {
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_socket!.emit('user-join', {
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'auth': {'token': _authToken},
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});
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} catch (_) {}
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}
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}
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void onChatEvents(void Function(Map<String, dynamic> event) handler) {
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_socket?.on('chat-events', (data) {
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try {
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@@ -168,6 +183,7 @@ class SocketService {
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void offEvent(String eventName) {
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_socket?.off(eventName);
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}
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void dispose() {
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try {
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_socket?.dispose();
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@@ -177,7 +193,9 @@ class SocketService {
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// Best-effort: ensure there is an active connection and wait briefly.
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// Returns true if connected by the end of the timeout.
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Future<bool> ensureConnected({Duration timeout = const Duration(seconds: 2)}) async {
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Future<bool> ensureConnected({
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Duration timeout = const Duration(seconds: 2),
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}) async {
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if (isConnected) return true;
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try {
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await connect();
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