refactor: app startup improvements
This commit is contained in:
804
AGENTS.md
804
AGENTS.md
@@ -1,26 +1,788 @@
|
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# Repository Guidelines
|
||||
# AI rules for Flutter
|
||||
|
||||
## Project Structure & Module Organization
|
||||
- `lib/` hosts Flutter code: `core/` for services, `features/` for screens and flows, `shared/` for reusable UI, `l10n/` for generated localization, and `main.dart` as the bootstrap entry.
|
||||
- `assets/` contains bundled media referenced in `pubspec.yaml`; platform bits live inside `android/` and `ios/`. Release collateral is under `fastlane/`, while helper scripts sit in `scripts/`.
|
||||
You are an expert in Flutter and Dart development. Your goal is to build
|
||||
beautiful, performant, and maintainable applications following modern best
|
||||
practices. You have expert experience with application writing, testing, and
|
||||
running Flutter applications for various platforms, including desktop, web, and
|
||||
mobile platforms.
|
||||
|
||||
## Build, Test, and Development Commands
|
||||
- `flutter pub get` installs pub dependencies after manifest edits.
|
||||
- `flutter pub run build_runner build --delete-conflicting-outputs` regenerates serializers and other codegen output.
|
||||
- `flutter run -d <device>` launches a debug build against an emulator or physical device (`-d ios`, `-d android`).
|
||||
- `flutter analyze` executes static analysis checks; fix warnings before committing.
|
||||
- `flutter build apk --release`, `flutter build appbundle --release`, and `flutter build ios --release` assemble store packages.
|
||||
- `./scripts/release.sh` orchestrates the tagged release workflow once CI succeeds.
|
||||
## Interaction Guidelines
|
||||
* **User Persona:** Assume the user is familiar with programming concepts but
|
||||
may be new to Dart.
|
||||
* **Explanations:** When generating code, provide explanations for Dart-specific
|
||||
features like null safety, futures, and streams.
|
||||
* **Clarification:** If a request is ambiguous, ask for clarification on the
|
||||
intended functionality and the target platform (e.g., command-line, web,
|
||||
server).
|
||||
* **Dependencies:** When suggesting new dependencies from `pub.dev`, explain
|
||||
their benefits.
|
||||
* **Formatting:** Use the `dart_format` tool to ensure consistent code
|
||||
formatting.
|
||||
* **Fixes:** Use the `dart_fix` tool to automatically fix many common errors,
|
||||
and to help code conform to configured analysis options.
|
||||
* **Linting:** Use the Dart linter with a recommended set of rules to catch
|
||||
common issues. Use the `analyze_files` tool to run the linter.
|
||||
|
||||
## Coding Style & Naming Conventions
|
||||
- Use Flutter defaults: two-space indentation, `lowerCamelCase` for members, `UpperCamelCase` for types, and snake_case filenames across `lib/` and `test/`.
|
||||
- Format code with `dart format .` and rely on `flutter analyze` to enforce `package:flutter_lints` (see `analysis_options.yaml`). Avoid `print`; prefer injected loggers or platform channels.
|
||||
## Project Structure
|
||||
* **Standard Structure:** Assumes a standard Flutter project structure with
|
||||
`lib/main.dart` as the primary application entry point.
|
||||
|
||||
## Commit & Pull Request Guidelines
|
||||
- Follow Conventional Commits (`feat:`, `fix:`, `chore:`, `refactor:`) as in existing history. Keep subject lines ≤72 characters and add context in the body when behavior changes.
|
||||
- Pull requests should outline the change, link issues, and list manual validation steps. Attach screenshots or recordings for UI updates.
|
||||
- Rebase onto `main`, rerun codegen, and ensure CI is green before requesting review. Delete obsolete assets and localization strings in the same patch when touched.
|
||||
## Flutter style guide
|
||||
* **SOLID Principles:** Apply SOLID principles throughout the codebase.
|
||||
* **Concise and Declarative:** Write concise, modern, technical Dart code.
|
||||
Prefer functional and declarative patterns.
|
||||
* **Composition over Inheritance:** Favor composition for building complex
|
||||
widgets and logic.
|
||||
* **Immutability:** Prefer immutable data structures. Widgets (especially
|
||||
`StatelessWidget`) should be immutable.
|
||||
* **State Management:** Separate ephemeral state and app state. Use a state
|
||||
management solution for app state to handle the separation of concerns.
|
||||
* **Widgets are for UI:** Everything in Flutter's UI is a widget. Compose
|
||||
complex UIs from smaller, reusable widgets.
|
||||
* **Navigation:** Use a modern routing package like `auto_route` or `go_router`.
|
||||
See the [navigation guide](./navigation.md) for a detailed example using
|
||||
`go_router`.
|
||||
|
||||
## Localization & Configuration Notes
|
||||
- Update generated delegates in `lib/l10n/` via Flutter’s localization toolchain (`flutter gen-l10n` from IDE or pub). Commit regenerated files with the feature change.
|
||||
- Keep environment secrets outside source control; configuration surfaces and self-hosted setup notes live in `docs/`.
|
||||
## Package Management
|
||||
* **Pub Tool:** To manage packages, use the `pub` tool, if available.
|
||||
* **External Packages:** If a new feature requires an external package, use the
|
||||
`pub_dev_search` tool, if it is available. Otherwise, identify the most
|
||||
suitable and stable package from pub.dev.
|
||||
* **Adding Dependencies:** To add a regular dependency, use the `pub` tool, if
|
||||
it is available. Otherwise, run `flutter pub add <package_name>`.
|
||||
* **Adding Dev Dependencies:** To add a development dependency, use the `pub`
|
||||
tool, if it is available, with `dev:<package name>`. Otherwise, run `flutter
|
||||
pub add dev:<package_name>`.
|
||||
* **Dependency Overrides:** To add a dependency override, use the `pub` tool, if
|
||||
it is available, with `override:<package name>:1.0.0`. Otherwise, run `flutter
|
||||
pub add override:<package_name>:1.0.0`.
|
||||
* **Removing Dependencies:** To remove a dependency, use the `pub` tool, if it
|
||||
is available. Otherwise, run `dart pub remove <package_name>`.
|
||||
|
||||
## Code Quality
|
||||
* **Code structure:** Adhere to maintainable code structure and separation of
|
||||
concerns (e.g., UI logic separate from business logic).
|
||||
* **Naming conventions:** Avoid abbreviations and use meaningful, consistent,
|
||||
descriptive names for variables, functions, and classes.
|
||||
* **Conciseness:** Write code that is as short as it can be while remaining
|
||||
clear.
|
||||
* **Simplicity:** Write straightforward code. Code that is clever or
|
||||
obscure is difficult to maintain.
|
||||
* **Error Handling:** Anticipate and handle potential errors. Don't let your
|
||||
code fail silently.
|
||||
* **Styling:**
|
||||
* Line length: Lines should be 80 characters or fewer.
|
||||
* Use `PascalCase` for classes, `camelCase` for
|
||||
members/variables/functions/enums, and `snake_case` for files.
|
||||
* **Functions:**
|
||||
* Functions short and with a single purpose (strive for less than 20 lines).
|
||||
* **Testing:** Write code with testing in mind. Use the `file`, `process`, and
|
||||
`platform` packages, if appropriate, so you can inject in-memory and fake
|
||||
versions of the objects.
|
||||
* **Logging:** Use the `logging` package instead of `print`.
|
||||
|
||||
## Dart Best Practices
|
||||
* **Effective Dart:** Follow the official Effective Dart guidelines
|
||||
(https://dart.dev/effective-dart)
|
||||
* **Class Organization:** Define related classes within the same library file.
|
||||
For large libraries, export smaller, private libraries from a single top-level
|
||||
library.
|
||||
* **Library Organization:** Group related libraries in the same folder.
|
||||
* **API Documentation:** Add documentation comments to all public APIs,
|
||||
including classes, constructors, methods, and top-level functions.
|
||||
* **Comments:** Write clear comments for complex or non-obvious code. Avoid
|
||||
over-commenting.
|
||||
* **Trailing Comments:** Don't add trailing comments.
|
||||
* **Async/Await:** Ensure proper use of `async`/`await` for asynchronous
|
||||
operations with robust error handling.
|
||||
* Use `Future`s, `async`, and `await` for asynchronous operations.
|
||||
* Use `Stream`s for sequences of asynchronous events.
|
||||
* **Null Safety:** Write code that is soundly null-safe. Leverage Dart's null
|
||||
safety features. Avoid `!` unless the value is guaranteed to be non-null.
|
||||
* **Pattern Matching:** Use pattern matching features where they simplify the
|
||||
code.
|
||||
* **Records:** Use records to return multiple types in situations where defining
|
||||
an entire class is cumbersome.
|
||||
* **Switch Statements:** Prefer using exhaustive `switch` statements or
|
||||
expressions, which don't require `break` statements.
|
||||
* **Exception Handling:** Use `try-catch` blocks for handling exceptions, and
|
||||
use exceptions appropriate for the type of exception. Use custom exceptions
|
||||
for situations specific to your code.
|
||||
* **Arrow Functions:** Use arrow syntax for simple one-line functions.
|
||||
|
||||
## Flutter Best Practices
|
||||
* **Immutability:** Widgets (especially `StatelessWidget`) are immutable; when
|
||||
the UI needs to change, Flutter rebuilds the widget tree.
|
||||
* **Composition:** Prefer composing smaller widgets over extending existing
|
||||
ones. Use this to avoid deep widget nesting.
|
||||
* **Private Widgets:** Use small, private `Widget` classes instead of private
|
||||
helper methods that return a `Widget`.
|
||||
* **Build Methods:** Break down large `build()` methods into smaller, reusable
|
||||
private Widget classes.
|
||||
* **List Performance:** Use `ListView.builder` or `SliverList` for long lists to
|
||||
create lazy-loaded lists for performance.
|
||||
* **Isolates:** Use `compute()` to run expensive calculations in a separate
|
||||
isolate to avoid blocking the UI thread, such as JSON parsing.
|
||||
* **Const Constructors:** Use `const` constructors for widgets and in `build()`
|
||||
methods whenever possible to reduce rebuilds.
|
||||
* **Build Method Performance:** Avoid performing expensive operations, like
|
||||
network calls or complex computations, directly within `build()` methods.
|
||||
|
||||
## API Design Principles
|
||||
When building reusable APIs, such as a library, follow these principles.
|
||||
|
||||
* **Consider the User:** Design APIs from the perspective of the person who will
|
||||
be using them. The API should be intuitive and easy to use correctly.
|
||||
* **Documentation is Essential:** Good documentation is a part of good API
|
||||
design. It should be clear, concise, and provide examples.
|
||||
|
||||
## Application Architecture
|
||||
* **Separation of Concerns:** Aim for separation of concerns similar to MVC/MVVM, with defined Model,
|
||||
View, and ViewModel/Controller roles.
|
||||
* **Logical Layers:** Organize the project into logical layers:
|
||||
* Presentation (widgets, screens)
|
||||
* Domain (business logic classes)
|
||||
* Data (model classes, API clients)
|
||||
* Core (shared classes, utilities, and extension types)
|
||||
* **Feature-based Organization:** For larger projects, organize code by feature,
|
||||
where each feature has its own presentation, domain, and data subfolders. This
|
||||
improves navigability and scalability.
|
||||
|
||||
## Lint Rules
|
||||
|
||||
Include the package in the `analysis_options.yaml` file. Use the following
|
||||
analysis_options.yaml file as a starting point:
|
||||
|
||||
```yaml
|
||||
include: package:flutter_lints/flutter.yaml
|
||||
|
||||
linter:
|
||||
rules:
|
||||
# Add additional lint rules here:
|
||||
# avoid_print: false
|
||||
# prefer_single_quotes: true
|
||||
```
|
||||
|
||||
### State Management
|
||||
* **Built-in Solutions:** Prefer Flutter's built-in state management solutions.
|
||||
Do not use a third-party package unless explicitly requested.
|
||||
* **Streams:** Use `Streams` and `StreamBuilder` for handling a sequence of
|
||||
asynchronous events.
|
||||
* **Futures:** Use `Futures` and `FutureBuilder` for handling a single
|
||||
asynchronous operation that will complete in the future.
|
||||
* **ValueNotifier:** Use `ValueNotifier` with `ValueListenableBuilder` for
|
||||
simple, local state that involves a single value.
|
||||
|
||||
```dart
|
||||
// Define a ValueNotifier to hold the state.
|
||||
final ValueNotifier<int> _counter = ValueNotifier<int>(0);
|
||||
|
||||
// Use ValueListenableBuilder to listen and rebuild.
|
||||
ValueListenableBuilder<int>(
|
||||
valueListenable: _counter,
|
||||
builder: (context, value, child) {
|
||||
return Text('Count: $value');
|
||||
},
|
||||
);
|
||||
```
|
||||
|
||||
* **ChangeNotifier:** For state that is more complex or shared across multiple
|
||||
widgets, use `ChangeNotifier`.
|
||||
* **ListenableBuilder:** Use `ListenableBuilder` to listen to changes from a
|
||||
`ChangeNotifier` or other `Listenable`.
|
||||
* **MVVM:** When a more robust solution is needed, structure the app using the
|
||||
Model-View-ViewModel (MVVM) pattern.
|
||||
* **Dependency Injection:** Use simple manual constructor dependency injection
|
||||
to make a class's dependencies explicit in its API, and to manage dependencies
|
||||
between different layers of the application.
|
||||
* **Provider:** If a dependency injection solution beyond manual constructor
|
||||
injection is explicitly requested, `provider` can be used to make services,
|
||||
repositories, or complex state objects available to the UI layer without tight
|
||||
coupling (note: this document generally defaults against third-party packages
|
||||
for state management unless explicitly requested).
|
||||
|
||||
### Data Flow
|
||||
* **Data Structures:** Define data structures (classes) to represent the data
|
||||
used in the application.
|
||||
* **Data Abstraction:** Abstract data sources (e.g., API calls, database
|
||||
operations) using Repositories/Services to promote testability.
|
||||
|
||||
### Routing
|
||||
* **GoRouter:** Use the `go_router` package for declarative navigation, deep
|
||||
linking, and web support.
|
||||
* **GoRouter Setup:** To use `go_router`, first add it to your `pubspec.yaml`
|
||||
using the `pub` tool's `add` command.
|
||||
|
||||
```dart
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||||
// 1. Add the dependency
|
||||
// flutter pub add go_router
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||||
|
||||
// 2. Configure the router
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||||
final GoRouter _router = GoRouter(
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||||
routes: <RouteBase>[
|
||||
GoRoute(
|
||||
path: '/',
|
||||
builder: (context, state) => const HomeScreen(),
|
||||
routes: <RouteBase>[
|
||||
GoRoute(
|
||||
path: 'details/:id', // Route with a path parameter
|
||||
builder: (context, state) {
|
||||
final String id = state.pathParameters['id']!;
|
||||
return DetailScreen(id: id);
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||||
},
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
);
|
||||
|
||||
// 3. Use it in your MaterialApp
|
||||
MaterialApp.router(
|
||||
routerConfig: _router,
|
||||
);
|
||||
```
|
||||
* **Authentication Redirects:** Configure `go_router`'s `redirect` property to
|
||||
handle authentication flows, ensuring users are redirected to the login screen
|
||||
when unauthorized, and back to their intended destination after successful
|
||||
login.
|
||||
|
||||
* **Navigator:** Use the built-in `Navigator` for short-lived screens that do
|
||||
not need to be deep-linkable, such as dialogs or temporary views.
|
||||
|
||||
```dart
|
||||
// Push a new screen onto the stack
|
||||
Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute(builder: (context) => const DetailsScreen()),
|
||||
);
|
||||
|
||||
// Pop the current screen to go back
|
||||
Navigator.pop(context);
|
||||
```
|
||||
|
||||
### Data Handling & Serialization
|
||||
* **JSON Serialization:** Use `json_serializable` and `json_annotation` for
|
||||
parsing and encoding JSON data.
|
||||
* **Field Renaming:** When encoding data, use `fieldRename: FieldRename.snake`
|
||||
to convert Dart's camelCase fields to snake_case JSON keys.
|
||||
|
||||
```dart
|
||||
// In your model file
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||||
import 'package:json_annotation/json_annotation.dart';
|
||||
|
||||
part 'user.g.dart';
|
||||
|
||||
@JsonSerializable(fieldRename: FieldRename.snake)
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||||
class User {
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||||
final String firstName;
|
||||
final String lastName;
|
||||
|
||||
User({required this.firstName, required this.lastName});
|
||||
|
||||
factory User.fromJson(Map<String, dynamic> json) => _$UserFromJson(json);
|
||||
Map<String, dynamic> toJson() => _$UserToJson(this);
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### Logging
|
||||
* **Structured Logging:** Use the `log` function from `dart:developer` for
|
||||
structured logging that integrates with Dart DevTools.
|
||||
|
||||
```dart
|
||||
import 'dart:developer' as developer;
|
||||
|
||||
// For simple messages
|
||||
developer.log('User logged in successfully.');
|
||||
|
||||
// For structured error logging
|
||||
try {
|
||||
// ... code that might fail
|
||||
} catch (e, s) {
|
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developer.log(
|
||||
'Failed to fetch data',
|
||||
name: 'myapp.network',
|
||||
level: 1000, // SEVERE
|
||||
error: e,
|
||||
stackTrace: s,
|
||||
);
|
||||
}
|
||||
```
|
||||
|
||||
## Code Generation
|
||||
* **Build Runner:** If the project uses code generation, ensure that
|
||||
`build_runner` is listed as a dev dependency in `pubspec.yaml`.
|
||||
* **Code Generation Tasks:** Use `build_runner` for all code generation tasks,
|
||||
such as for `json_serializable`.
|
||||
* **Running Build Runner:** After modifying files that require code generation,
|
||||
run the build command:
|
||||
|
||||
```shell
|
||||
dart run build_runner build --delete-conflicting-outputs
|
||||
```
|
||||
|
||||
## Testing
|
||||
* **Running Tests:** To run tests, use the `run_tests` tool if it is available,
|
||||
otherwise use `flutter test`.
|
||||
* **Unit Tests:** Use `package:test` for unit tests.
|
||||
* **Widget Tests:** Use `package:flutter_test` for widget tests.
|
||||
* **Integration Tests:** Use `package:integration_test` for integration tests.
|
||||
* **Assertions:** Prefer using `package:checks` for more expressive and readable
|
||||
assertions over the default `matchers`.
|
||||
|
||||
### Testing Best practices
|
||||
* **Convention:** Follow the Arrange-Act-Assert (or Given-When-Then) pattern.
|
||||
* **Unit Tests:** Write unit tests for domain logic, data layer, and state
|
||||
management.
|
||||
* **Widget Tests:** Write widget tests for UI components.
|
||||
* **Integration Tests:** For broader application validation, use integration
|
||||
tests to verify end-to-end user flows.
|
||||
* **integration_test package:** Use the `integration_test` package from the
|
||||
Flutter SDK for integration tests. Add it as a `dev_dependency` in
|
||||
`pubspec.yaml` by specifying `sdk: flutter`.
|
||||
* **Mocks:** Prefer fakes or stubs over mocks. If mocks are absolutely
|
||||
necessary, use `mockito` or `mocktail` to create mocks for dependencies. While
|
||||
code generation is common for state management (e.g., with `freezed`), try to
|
||||
avoid it for mocks.
|
||||
* **Coverage:** Aim for high test coverage.
|
||||
|
||||
## Visual Design & Theming
|
||||
* **UI Design:** Build beautiful and intuitive user interfaces that follow
|
||||
modern design guidelines.
|
||||
* **Responsiveness:** Ensure the app is mobile responsive and adapts to
|
||||
different screen sizes, working perfectly on mobile and web.
|
||||
* **Navigation:** If there are multiple pages for the user to interact with,
|
||||
provide an intuitive and easy navigation bar or controls.
|
||||
* **Typography:** Stress and emphasize font sizes to ease understanding, e.g.,
|
||||
hero text, section headlines, list headlines, keywords in paragraphs.
|
||||
* **Background:** Apply subtle noise texture to the main background to add a
|
||||
premium, tactile feel.
|
||||
* **Shadows:** Multi-layered drop shadows create a strong sense of depth; cards
|
||||
have a soft, deep shadow to look "lifted."
|
||||
* **Icons:** Incorporate icons to enhance the user’s understanding and the
|
||||
logical navigation of the app.
|
||||
* **Interactive Elements:** Buttons, checkboxes, sliders, lists, charts, graphs,
|
||||
and other interactive elements have a shadow with elegant use of color to
|
||||
create a "glow" effect.
|
||||
|
||||
### Theming
|
||||
* **Centralized Theme:** Define a centralized `ThemeData` object to ensure a
|
||||
consistent application-wide style.
|
||||
* **Light and Dark Themes:** Implement support for both light and dark themes,
|
||||
ideal for a user-facing theme toggle (`ThemeMode.light`, `ThemeMode.dark`,
|
||||
`ThemeMode.system`).
|
||||
* **Color Scheme Generation:** Generate harmonious color palettes from a single
|
||||
color using `ColorScheme.fromSeed`.
|
||||
|
||||
```dart
|
||||
final ThemeData lightTheme = ThemeData(
|
||||
colorScheme: ColorScheme.fromSeed(
|
||||
seedColor: Colors.deepPurple,
|
||||
brightness: Brightness.light,
|
||||
),
|
||||
// ... other theme properties
|
||||
);
|
||||
```
|
||||
* **Color Palette:** Include a wide range of color concentrations and hues in
|
||||
the palette to create a vibrant and energetic look and feel.
|
||||
* **Component Themes:** Use specific theme properties (e.g., `appBarTheme`,
|
||||
`elevatedButtonTheme`) to customize the appearance of individual Material
|
||||
components.
|
||||
* **Custom Fonts:** For custom fonts, use the `google_fonts` package. Define a
|
||||
`TextTheme` to apply fonts consistently.
|
||||
|
||||
```dart
|
||||
// 1. Add the dependency
|
||||
// flutter pub add google_fonts
|
||||
|
||||
// 2. Define a TextTheme with a custom font
|
||||
final TextTheme appTextTheme = TextTheme(
|
||||
displayLarge: GoogleFonts.oswald(fontSize: 57, fontWeight: FontWeight.bold),
|
||||
titleLarge: GoogleFonts.roboto(fontSize: 22, fontWeight: FontWeight.w500),
|
||||
bodyMedium: GoogleFonts.openSans(fontSize: 14),
|
||||
);
|
||||
```
|
||||
|
||||
### Assets and Images
|
||||
* **Image Guidelines:** If images are needed, make them relevant and meaningful,
|
||||
with appropriate size, layout, and licensing (e.g., freely available). Provide
|
||||
placeholder images if real ones are not available.
|
||||
* **Asset Declaration:** Declare all asset paths in your `pubspec.yaml` file.
|
||||
|
||||
```yaml
|
||||
flutter:
|
||||
uses-material-design: true
|
||||
assets:
|
||||
- assets/images/
|
||||
```
|
||||
|
||||
* **Local Images:** Use `Image.asset` for local images from your asset
|
||||
bundle.
|
||||
|
||||
```dart
|
||||
Image.asset('assets/images/placeholder.png')
|
||||
```
|
||||
* **Network images:** Use NetworkImage for images loaded from the network.
|
||||
* **Cached images:** For cached images, use NetworkImage a package like
|
||||
`cached_network_image`.
|
||||
* **Custom Icons:** Use `ImageIcon` to display an icon from an `ImageProvider`,
|
||||
useful for custom icons not in the `Icons` class.
|
||||
* **Network Images:** Use `Image.network` to display images from a URL, and
|
||||
always include `loadingBuilder` and `errorBuilder` for a better user
|
||||
experience.
|
||||
|
||||
```dart
|
||||
Image.network(
|
||||
'https://picsum.photos/200/300',
|
||||
loadingBuilder: (context, child, progress) {
|
||||
if (progress == null) return child;
|
||||
return const Center(child: CircularProgressIndicator());
|
||||
},
|
||||
errorBuilder: (context, error, stackTrace) {
|
||||
return const Icon(Icons.error);
|
||||
},
|
||||
)
|
||||
```
|
||||
## UI Theming and Styling Code
|
||||
|
||||
* **Responsiveness:** Use `LayoutBuilder` or `MediaQuery` to create responsive
|
||||
UIs.
|
||||
* **Text:** Use `Theme.of(context).textTheme` for text styles.
|
||||
* **Text Fields:** Configure `textCapitalization`, `keyboardType`, and
|
||||
* **Responsiveness:** Use `LayoutBuilder` or `MediaQuery` to create responsive
|
||||
UIs.
|
||||
* **Text:** Use `Theme.of(context).textTheme` for text styles.
|
||||
remote images.
|
||||
|
||||
```dart
|
||||
// When using network images, always provide an errorBuilder.
|
||||
Image.network(
|
||||
'https://example.com/image.png',
|
||||
errorBuilder: (context, error, stackTrace) {
|
||||
return const Icon(Icons.error); // Show an error icon
|
||||
},
|
||||
);
|
||||
```
|
||||
|
||||
## Material Theming Best Practices
|
||||
|
||||
### Embrace `ThemeData` and Material 3
|
||||
|
||||
* **Use `ColorScheme.fromSeed()`:** Use this to generate a complete, harmonious
|
||||
color palette for both light and dark modes from a single seed color.
|
||||
* **Define Light and Dark Themes:** Provide both `theme` and `darkTheme` to your
|
||||
`MaterialApp` to support system brightness settings seamlessly.
|
||||
* **Centralize Component Styles:** Customize specific component themes (e.g.,
|
||||
`elevatedButtonTheme`, `cardTheme`, `appBarTheme`) within `ThemeData` to
|
||||
ensure consistency.
|
||||
* **Dark/Light Mode and Theme Toggle:** Implement support for both light and
|
||||
dark themes using `theme` and `darkTheme` properties of `MaterialApp`. The
|
||||
`themeMode` property can be dynamically controlled (e.g., via a
|
||||
`ChangeNotifierProvider`) to allow for toggling between `ThemeMode.light`,
|
||||
`ThemeMode.dark`, or `ThemeMode.system`.
|
||||
|
||||
```dart
|
||||
// main.dart
|
||||
MaterialApp(
|
||||
theme: ThemeData(
|
||||
colorScheme: ColorScheme.fromSeed(
|
||||
seedColor: Colors.deepPurple,
|
||||
brightness: Brightness.light,
|
||||
),
|
||||
textTheme: const TextTheme(
|
||||
displayLarge: TextStyle(fontSize: 57.0, fontWeight: FontWeight.bold),
|
||||
bodyMedium: TextStyle(fontSize: 14.0, height: 1.4),
|
||||
),
|
||||
),
|
||||
darkTheme: ThemeData(
|
||||
colorScheme: ColorScheme.fromSeed(
|
||||
seedColor: Colors.deepPurple,
|
||||
brightness: Brightness.dark,
|
||||
),
|
||||
),
|
||||
home: const MyHomePage(),
|
||||
);
|
||||
```
|
||||
|
||||
### Implement Design Tokens with `ThemeExtension`
|
||||
|
||||
For custom styles that aren't part of the standard `ThemeData`, use
|
||||
`ThemeExtension` to define reusable design tokens.
|
||||
|
||||
* **Create a Custom Theme Extension:** Define a class that extends
|
||||
`ThemeExtension<T>` and include your custom properties.
|
||||
* **Implement `copyWith` and `lerp`:** These methods are required for the
|
||||
extension to work correctly with theme transitions.
|
||||
* **Register in `ThemeData`:** Add your custom extension to the `extensions`
|
||||
list in your `ThemeData`.
|
||||
* **Access Tokens in Widgets:** Use `Theme.of(context).extension<MyColors>()!`
|
||||
to access your custom tokens.
|
||||
|
||||
```dart
|
||||
// 1. Define the extension
|
||||
@immutable
|
||||
class MyColors extends ThemeExtension<MyColors> {
|
||||
const MyColors({required this.success, required this.danger});
|
||||
|
||||
final Color? success;
|
||||
final Color? danger;
|
||||
|
||||
@override
|
||||
ThemeExtension<MyColors> copyWith({Color? success, Color? danger}) {
|
||||
return MyColors(success: success ?? this.success, danger: danger ?? this.danger);
|
||||
}
|
||||
|
||||
@override
|
||||
ThemeExtension<MyColors> lerp(ThemeExtension<MyColors>? other, double t) {
|
||||
if (other is! MyColors) return this;
|
||||
return MyColors(
|
||||
success: Color.lerp(success, other.success, t),
|
||||
danger: Color.lerp(danger, other.danger, t),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Register it in ThemeData
|
||||
theme: ThemeData(
|
||||
extensions: const <ThemeExtension<dynamic>>[
|
||||
MyColors(success: Colors.green, danger: Colors.red),
|
||||
],
|
||||
),
|
||||
|
||||
// 3. Use it in a widget
|
||||
Container(
|
||||
color: Theme.of(context).extension<MyColors>()!.success,
|
||||
)
|
||||
```
|
||||
|
||||
### Styling with `WidgetStateProperty`
|
||||
|
||||
* **`WidgetStateProperty.resolveWith`:** Provide a function that receives a
|
||||
`Set<WidgetState>` and returns the appropriate value for the current state.
|
||||
* **`WidgetStateProperty.all`:** A shorthand for when the value is the same for
|
||||
all states.
|
||||
|
||||
```dart
|
||||
// Example: Creating a button style that changes color when pressed.
|
||||
final ButtonStyle myButtonStyle = ButtonStyle(
|
||||
backgroundColor: WidgetStateProperty.resolveWith<Color>(
|
||||
(Set<WidgetState> states) {
|
||||
if (states.contains(WidgetState.pressed)) {
|
||||
return Colors.green; // Color when pressed
|
||||
}
|
||||
return Colors.red; // Default color
|
||||
},
|
||||
),
|
||||
);
|
||||
```
|
||||
|
||||
## Layout Best Practices
|
||||
|
||||
### Building Flexible and Overflow-Safe Layouts
|
||||
|
||||
#### For Rows and Columns
|
||||
|
||||
* **`Expanded`:** Use to make a child widget fill the remaining available space
|
||||
along the main axis.
|
||||
* **`Flexible`:** Use when you want a widget to shrink to fit, but not
|
||||
necessarily grow. Don't combine `Flexible` and `Expanded` in the same `Row` or
|
||||
`Column`.
|
||||
* **`Wrap`:** Use when you have a series of widgets that would overflow a `Row`
|
||||
or `Column`, and you want them to move to the next line.
|
||||
|
||||
#### For General Content
|
||||
|
||||
* **`SingleChildScrollView`:** Use when your content is intrinsically larger
|
||||
than the viewport, but is a fixed size.
|
||||
* **`ListView` / `GridView`:** For long lists or grids of content, always use a
|
||||
builder constructor (`.builder`).
|
||||
* **`FittedBox`:** Use to scale or fit a single child widget within its parent.
|
||||
* **`LayoutBuilder`:** Use for complex, responsive layouts to make decisions
|
||||
based on the available space.
|
||||
|
||||
### Layering Widgets with Stack
|
||||
|
||||
* **`Positioned`:** Use to precisely place a child within a `Stack` by anchoring it to the edges.
|
||||
* **`Align`:** Use to position a child within a `Stack` using alignments like `Alignment.center`.
|
||||
|
||||
### Advanced Layout with Overlays
|
||||
|
||||
* **`OverlayPortal`:** Use this widget to show UI elements (like custom
|
||||
dropdowns or tooltips) "on top" of everything else. It manages the
|
||||
`OverlayEntry` for you.
|
||||
|
||||
```dart
|
||||
class MyDropdown extends StatefulWidget {
|
||||
const MyDropdown({super.key});
|
||||
|
||||
@override
|
||||
State<MyDropdown> createState() => _MyDropdownState();
|
||||
}
|
||||
|
||||
class _MyDropdownState extends State<MyDropdown> {
|
||||
final _controller = OverlayPortalController();
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return OverlayPortal(
|
||||
controller: _controller,
|
||||
overlayChildBuilder: (BuildContext context) {
|
||||
return const Positioned(
|
||||
top: 50,
|
||||
left: 10,
|
||||
child: Card(
|
||||
child: Padding(
|
||||
padding: EdgeInsets.all(8.0),
|
||||
child: Text('I am an overlay!'),
|
||||
),
|
||||
),
|
||||
);
|
||||
},
|
||||
child: ElevatedButton(
|
||||
onPressed: _controller.toggle,
|
||||
child: const Text('Toggle Overlay'),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Color Scheme Best Practices
|
||||
|
||||
### Contrast Ratios
|
||||
|
||||
* **WCAG Guidelines:** Aim to meet the Web Content Accessibility Guidelines
|
||||
(WCAG) 2.1 standards.
|
||||
* **Minimum Contrast:**
|
||||
* **Normal Text:** A contrast ratio of at least **4.5:1**.
|
||||
* **Large Text:** (18pt or 14pt bold) A contrast ratio of at least **3:1**.
|
||||
|
||||
### Palette Selection
|
||||
|
||||
* **Primary, Secondary, and Accent:** Define a clear color hierarchy.
|
||||
* **The 60-30-10 Rule:** A classic design rule for creating a balanced color scheme.
|
||||
* **60%** Primary/Neutral Color (Dominant)
|
||||
* **30%** Secondary Color
|
||||
* **10%** Accent Color
|
||||
|
||||
### Complementary Colors
|
||||
|
||||
* **Use with Caution:** They can be visually jarring if overused.
|
||||
* **Best Use Cases:** They are excellent for accent colors to make specific
|
||||
elements pop, but generally poor for text and background pairings as they can
|
||||
cause eye strain.
|
||||
|
||||
### Example Palette
|
||||
|
||||
* **Primary:** #0D47A1 (Dark Blue)
|
||||
* **Secondary:** #1976D2 (Medium Blue)
|
||||
* **Accent:** #FFC107 (Amber)
|
||||
* **Neutral/Text:** #212121 (Almost Black)
|
||||
* **Background:** #FEFEFE (Almost White)
|
||||
|
||||
## Font Best Practices
|
||||
|
||||
### Font Selection
|
||||
|
||||
* **Limit Font Families:** Stick to one or two font families for the entire
|
||||
application.
|
||||
* **Prioritize Legibility:** Choose fonts that are easy to read on screens of
|
||||
all sizes. Sans-serif fonts are generally preferred for UI body text.
|
||||
* **System Fonts:** Consider using platform-native system fonts.
|
||||
* **Google Fonts:** For a wide selection of open-source fonts, use the
|
||||
`google_fonts` package.
|
||||
|
||||
### Hierarchy and Scale
|
||||
|
||||
* **Establish a Scale:** Define a set of font sizes for different text elements
|
||||
(e.g., headlines, titles, body text, captions).
|
||||
* **Use Font Weight:** Differentiate text effectively using font weights.
|
||||
* **Color and Opacity:** Use color and opacity to de-emphasize less important
|
||||
text.
|
||||
|
||||
### Readability
|
||||
|
||||
* **Line Height (Leading):** Set an appropriate line height, typically **1.4x to
|
||||
1.6x** the font size.
|
||||
* **Line Length:** For body text, aim for a line length of **45-75 characters**.
|
||||
* **Avoid All Caps:** Do not use all caps for long-form text.
|
||||
|
||||
### Example Typographic Scale
|
||||
|
||||
```dart
|
||||
// In your ThemeData
|
||||
textTheme: const TextTheme(
|
||||
displayLarge: TextStyle(fontSize: 57.0, fontWeight: FontWeight.bold),
|
||||
titleLarge: TextStyle(fontSize: 22.0, fontWeight: FontWeight.bold),
|
||||
bodyLarge: TextStyle(fontSize: 16.0, height: 1.5),
|
||||
bodyMedium: TextStyle(fontSize: 14.0, height: 1.4),
|
||||
labelSmall: TextStyle(fontSize: 11.0, color: Colors.grey),
|
||||
),
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
* **`dartdoc`:** Write `dartdoc`-style comments for all public APIs.
|
||||
|
||||
|
||||
### Documentation Philosophy
|
||||
|
||||
* **Comment wisely:** Use comments to explain why the code is written a certain
|
||||
way, not what the code does. The code itself should be self-explanatory.
|
||||
* **Document for the user:** Write documentation with the reader in mind. If you
|
||||
had a question and found the answer, add it to the documentation where you
|
||||
first looked. This ensures the documentation answers real-world questions.
|
||||
* **No useless documentation:** If the documentation only restates the obvious
|
||||
from the code's name, it's not helpful. Good documentation provides context
|
||||
and explains what isn't immediately apparent.
|
||||
* **Consistency is key:** Use consistent terminology throughout your
|
||||
documentation.
|
||||
|
||||
### Commenting Style
|
||||
|
||||
* **Use `///` for doc comments:** This allows documentation generation tools to
|
||||
pick them up.
|
||||
* **Start with a single-sentence summary:** The first sentence should be a
|
||||
concise, user-centric summary ending with a period.
|
||||
* **Separate the summary:** Add a blank line after the first sentence to create
|
||||
a separate paragraph. This helps tools create better summaries.
|
||||
* **Avoid redundancy:** Don't repeat information that's obvious from the code's
|
||||
context, like the class name or signature.
|
||||
* **Don't document both getter and setter:** For properties with both, only
|
||||
document one. The documentation tool will treat them as a single field.
|
||||
|
||||
### Writing Style
|
||||
|
||||
* **Be brief:** Write concisely.
|
||||
* **Avoid jargon and acronyms:** Don't use abbreviations unless they are widely
|
||||
understood.
|
||||
* **Use Markdown sparingly:** Avoid excessive markdown and never use HTML for
|
||||
formatting.
|
||||
* **Use backticks for code:** Enclose code blocks in backtick fences, and
|
||||
specify the language.
|
||||
|
||||
### What to Document
|
||||
|
||||
* **Public APIs are a priority:** Always document public APIs.
|
||||
* **Consider private APIs:** It's a good idea to document private APIs as well.
|
||||
* **Library-level comments are helpful:** Consider adding a doc comment at the
|
||||
library level to provide a general overview.
|
||||
* **Include code samples:** Where appropriate, add code samples to illustrate usage.
|
||||
* **Explain parameters, return values, and exceptions:** Use prose to describe
|
||||
what a function expects, what it returns, and what errors it might throw.
|
||||
* **Place doc comments before annotations:** Documentation should come before
|
||||
any metadata annotations.
|
||||
|
||||
## Accessibility (A11Y)
|
||||
Implement accessibility features to empower all users, assuming a wide variety
|
||||
of users with different physical abilities, mental abilities, age groups,
|
||||
education levels, and learning styles.
|
||||
|
||||
* **Color Contrast:** Ensure text has a contrast ratio of at least **4.5:1**
|
||||
against its background.
|
||||
* **Dynamic Text Scaling:** Test your UI to ensure it remains usable when users
|
||||
increase the system font size.
|
||||
* **Semantic Labels:** Use the `Semantics` widget to provide clear, descriptive
|
||||
labels for UI elements.
|
||||
* **Screen Reader Testing:** Regularly test your app with TalkBack (Android) and
|
||||
VoiceOver (iOS).
|
||||
@@ -396,7 +396,8 @@ class AuthStateManager extends Notifier<AuthState> {
|
||||
|
||||
state = state.copyWith(
|
||||
status: AuthStatus.error,
|
||||
error: 'Saved server configuration is no longer available. Please reconnect.',
|
||||
error:
|
||||
'Saved server configuration is no longer available. Please reconnect.',
|
||||
isLoading: false,
|
||||
);
|
||||
return false;
|
||||
|
||||
@@ -197,10 +197,10 @@ final socketServiceProvider = Provider<SocketService?>((ref) {
|
||||
if (reviewerMode) return null;
|
||||
|
||||
final activeServer = ref.watch(activeServerProvider);
|
||||
final token = ref.watch(authTokenProvider3);
|
||||
final transportMode = ref
|
||||
.watch(appSettingsProvider)
|
||||
.socketTransportMode; // 'auto' or 'ws'
|
||||
final token = ref.watch(authTokenProvider3.select((t) => t));
|
||||
final transportMode = ref.watch(
|
||||
appSettingsProvider.select((s) => s.socketTransportMode),
|
||||
);
|
||||
|
||||
return activeServer.maybeWhen(
|
||||
data: (server) {
|
||||
@@ -213,6 +213,10 @@ final socketServiceProvider = Provider<SocketService?>((ref) {
|
||||
// best-effort connect; errors handled internally
|
||||
// ignore unawaited_futures
|
||||
s.connect();
|
||||
// Keep socket token up-to-date without reconstructing the service
|
||||
ref.listen<String?>(authTokenProvider3, (prev, next) {
|
||||
s.updateAuthToken(next);
|
||||
});
|
||||
ref.onDispose(() {
|
||||
try {
|
||||
s.dispose();
|
||||
@@ -242,12 +246,12 @@ final attachmentUploadQueueProvider = Provider<AttachmentUploadQueue?>((ref) {
|
||||
// Auth token integration with API service - using unified auth system
|
||||
final apiTokenUpdaterProvider = Provider<void>((ref) {
|
||||
// Listen to unified auth token changes and update API service
|
||||
ref.listen(authTokenProvider3, (previous, next) {
|
||||
ref.listen<String?>(authTokenProvider3, (previous, next) {
|
||||
final api = ref.read(apiServiceProvider);
|
||||
if (api != null && next != null && next.isNotEmpty) {
|
||||
api.updateAuthToken(next);
|
||||
if (api != null) {
|
||||
api.updateAuthToken(next ?? '');
|
||||
foundation.debugPrint(
|
||||
'DEBUG: Updated API service with unified auth token',
|
||||
'DEBUG: Applied auth token to API (len=${next?.length ?? 0})',
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:flutter_riverpod/flutter_riverpod.dart';
|
||||
|
||||
import '../providers/app_providers.dart';
|
||||
@@ -13,6 +14,7 @@ import '../../features/onboarding/views/onboarding_sheet.dart';
|
||||
import '../../shared/theme/theme_extensions.dart';
|
||||
import '../services/connectivity_service.dart';
|
||||
import '../utils/debug_logger.dart';
|
||||
import '../models/server_config.dart';
|
||||
|
||||
enum _ConversationWarmupStatus { idle, warming, complete }
|
||||
|
||||
@@ -56,6 +58,14 @@ void _scheduleConversationWarmup(Ref ref, {bool force = false}) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If network latency is high, delay warmup further to reduce contention
|
||||
final latency = ref.read(connectivityServiceProvider).lastLatencyMs;
|
||||
final extraDelay = latency > 800
|
||||
? 400
|
||||
: latency > 400
|
||||
? 200
|
||||
: 0;
|
||||
|
||||
final statusController = ref.read(_conversationWarmupStatusProvider.notifier);
|
||||
final status = ref.read(_conversationWarmupStatusProvider);
|
||||
|
||||
@@ -80,6 +90,9 @@ void _scheduleConversationWarmup(Ref ref, {bool force = false}) {
|
||||
statusController.set(_ConversationWarmupStatus.warming);
|
||||
|
||||
Future.microtask(() async {
|
||||
if (extraDelay > 0) {
|
||||
await Future.delayed(Duration(milliseconds: extraDelay));
|
||||
}
|
||||
try {
|
||||
final existing = ref.read(conversationsProvider);
|
||||
if (existing.hasValue) {
|
||||
@@ -109,6 +122,7 @@ final appStartupFlowProvider = Provider<void>((ref) {
|
||||
// Ensure token integration listeners are active
|
||||
ref.watch(authApiIntegrationProvider);
|
||||
ref.watch(apiTokenUpdaterProvider);
|
||||
ref.watch(silentLoginCoordinatorProvider);
|
||||
|
||||
// Kick background model loading flow (non-blocking)
|
||||
ref.watch(backgroundModelLoadProvider);
|
||||
@@ -129,8 +143,35 @@ final appStartupFlowProvider = Provider<void>((ref) {
|
||||
final connectivityService = ref.watch(connectivityServiceProvider);
|
||||
PersistentStreamingService().attachConnectivityService(connectivityService);
|
||||
|
||||
// Warm the conversations list in the background as soon as possible
|
||||
Future.microtask(() => _scheduleConversationWarmup(ref));
|
||||
// Warm the conversations list in the background as soon as possible,
|
||||
// but avoid doing so on poor connectivity to reduce startup load.
|
||||
// Apply a small randomized delay to smooth load spikes across app wakes.
|
||||
Future.microtask(() async {
|
||||
final online = ref.read(isOnlineProvider);
|
||||
if (!online) return;
|
||||
final jitter = Duration(
|
||||
milliseconds: 50 + (DateTime.now().millisecond % 100),
|
||||
);
|
||||
await Future.delayed(jitter);
|
||||
_scheduleConversationWarmup(ref);
|
||||
});
|
||||
|
||||
// One-time, post-frame system UI polish: set status bar icon brightness to
|
||||
// match theme after the first frame. Avoids flicker at startup.
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||||
try {
|
||||
final isDark =
|
||||
WidgetsBinding.instance.window.platformBrightness == Brightness.dark;
|
||||
SystemChrome.setSystemUIOverlayStyle(
|
||||
SystemUiOverlayStyle(
|
||||
statusBarIconBrightness: isDark ? Brightness.light : Brightness.dark,
|
||||
systemNavigationBarIconBrightness: isDark
|
||||
? Brightness.light
|
||||
: Brightness.dark,
|
||||
),
|
||||
);
|
||||
} catch (_) {}
|
||||
});
|
||||
|
||||
// Watch for auth transitions to trigger warmup and other background work
|
||||
ref.listen<AuthNavigationState>(authNavigationStateProvider, (prev, next) {
|
||||
@@ -151,7 +192,15 @@ final appStartupFlowProvider = Provider<void>((ref) {
|
||||
DebugLogger.auth('StartupFlow: Applied auth token to API');
|
||||
}
|
||||
|
||||
// Preload default model in background (best-effort)
|
||||
// Preload default model in background (best-effort) with an adaptive
|
||||
// delay based on network latency to avoid hammering poor networks.
|
||||
final latency = ref.read(connectivityServiceProvider).lastLatencyMs;
|
||||
final delayMs = latency < 0
|
||||
? 300
|
||||
: latency > 800
|
||||
? 600
|
||||
: 200 + (latency ~/ 2);
|
||||
Future.delayed(Duration(milliseconds: delayMs), () async {
|
||||
try {
|
||||
await ref.read(defaultModelProvider.future);
|
||||
} catch (e) {
|
||||
@@ -159,6 +208,7 @@ final appStartupFlowProvider = Provider<void>((ref) {
|
||||
'StartupFlow: default model preload failed: $e',
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
// Kick background chat warmup now that we're authenticated
|
||||
_scheduleConversationWarmup(ref, force: true);
|
||||
@@ -199,6 +249,66 @@ final appStartupFlowProvider = Provider<void>((ref) {
|
||||
});
|
||||
});
|
||||
|
||||
// Tracks whether we've already attempted a silent login for the current app session.
|
||||
final _silentLoginAttemptedProvider =
|
||||
NotifierProvider<_SilentLoginAttemptedNotifier, bool>(
|
||||
_SilentLoginAttemptedNotifier.new,
|
||||
);
|
||||
|
||||
class _SilentLoginAttemptedNotifier extends Notifier<bool> {
|
||||
@override
|
||||
bool build() => false;
|
||||
|
||||
void markAttempted() => state = true;
|
||||
}
|
||||
|
||||
/// Coordinates a one-time silent login attempt when:
|
||||
/// - There is an active server
|
||||
/// - The auth navigation state requires login
|
||||
/// - Saved credentials are present
|
||||
final silentLoginCoordinatorProvider = Provider<void>((ref) {
|
||||
Future<void> attempt() async {
|
||||
final attempted = ref.read(_silentLoginAttemptedProvider);
|
||||
if (attempted) return;
|
||||
|
||||
final authState = ref.read(authNavigationStateProvider);
|
||||
if (authState != AuthNavigationState.needsLogin) return;
|
||||
|
||||
final activeServerAsync = ref.read(activeServerProvider);
|
||||
final hasActiveServer = activeServerAsync.maybeWhen(
|
||||
data: (server) => server != null,
|
||||
orElse: () => false,
|
||||
);
|
||||
if (!hasActiveServer) return;
|
||||
|
||||
// Perform the attempt in a microtask to avoid side-effects in build
|
||||
Future.microtask(() async {
|
||||
try {
|
||||
final hasCreds = await ref.read(hasSavedCredentialsProvider2.future);
|
||||
if (hasCreds) {
|
||||
ref.read(_silentLoginAttemptedProvider.notifier).markAttempted();
|
||||
await ref.read(authActionsProvider).silentLogin();
|
||||
}
|
||||
} catch (_) {
|
||||
// Ignore silent login errors; app will proceed to manual login
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void check() => attempt();
|
||||
|
||||
// Initial check
|
||||
check();
|
||||
|
||||
// React to changes in server or auth state
|
||||
ref.listen<AuthNavigationState>(authNavigationStateProvider, (prev, next) {
|
||||
check();
|
||||
});
|
||||
ref.listen<AsyncValue<ServerConfig?>>(activeServerProvider, (prev, next) {
|
||||
check();
|
||||
});
|
||||
});
|
||||
|
||||
/// Listens to app lifecycle and refreshes server state when app returns to foreground.
|
||||
///
|
||||
/// Rationale: Socket.IO does not replay historical events. If the app was suspended,
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import 'dart:async';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_riverpod/flutter_riverpod.dart';
|
||||
import 'package:go_router/go_router.dart';
|
||||
@@ -35,7 +36,16 @@ class RouterNotifier extends ChangeNotifier {
|
||||
late final List<ProviderSubscription<dynamic>> _subscriptions;
|
||||
|
||||
void _onStateChanged(dynamic previous, dynamic next) {
|
||||
// Debounce router refreshes to avoid thrashing on rapid state changes
|
||||
_scheduleRefresh();
|
||||
}
|
||||
|
||||
Timer? _refreshDebounce;
|
||||
void _scheduleRefresh() {
|
||||
_refreshDebounce?.cancel();
|
||||
_refreshDebounce = Timer(const Duration(milliseconds: 50), () {
|
||||
notifyListeners();
|
||||
});
|
||||
}
|
||||
|
||||
String? redirect(BuildContext context, GoRouterState state) {
|
||||
@@ -44,11 +54,13 @@ class RouterNotifier extends ChangeNotifier {
|
||||
final activeServerAsync = ref.read(activeServerProvider);
|
||||
|
||||
if (reviewerMode) {
|
||||
// Stay on whatever route if already in chat; otherwise go to chat
|
||||
if (location == Routes.chat) return null;
|
||||
return Routes.chat;
|
||||
}
|
||||
|
||||
if (activeServerAsync.isLoading) {
|
||||
// Avoid redirect loops by keeping splash during server loading
|
||||
return location == Routes.splash ? null : Routes.splash;
|
||||
}
|
||||
|
||||
@@ -60,6 +72,7 @@ class RouterNotifier extends ChangeNotifier {
|
||||
|
||||
final activeServer = activeServerAsync.asData?.value;
|
||||
if (activeServer == null) {
|
||||
// Allow auth-related routes while no server configured
|
||||
if (_isAuthLocation(location)) return null;
|
||||
return Routes.serverConnection;
|
||||
}
|
||||
@@ -67,12 +80,14 @@ class RouterNotifier extends ChangeNotifier {
|
||||
final authState = ref.read(authNavigationStateProvider);
|
||||
switch (authState) {
|
||||
case AuthNavigationState.loading:
|
||||
// Keep splash while establishing session
|
||||
return location == Routes.splash ? null : Routes.splash;
|
||||
case AuthNavigationState.needsLogin:
|
||||
case AuthNavigationState.error:
|
||||
if (_isAuthLocation(location)) return null;
|
||||
return Routes.serverConnection;
|
||||
case AuthNavigationState.authenticated:
|
||||
// Avoid unnecessary redirects if already on a non-auth route
|
||||
if (_isAuthLocation(location) || location == Routes.splash) {
|
||||
return Routes.chat;
|
||||
}
|
||||
@@ -88,6 +103,7 @@ class RouterNotifier extends ChangeNotifier {
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_refreshDebounce?.cancel();
|
||||
for (final sub in _subscriptions) {
|
||||
sub.close();
|
||||
}
|
||||
|
||||
@@ -12,6 +12,9 @@ class ConnectivityService {
|
||||
final _connectivityController =
|
||||
StreamController<ConnectivityStatus>.broadcast();
|
||||
ConnectivityStatus _lastStatus = ConnectivityStatus.checking;
|
||||
int _recentFailures = 0;
|
||||
Duration _interval = const Duration(seconds: 10);
|
||||
int _lastLatencyMs = -1;
|
||||
|
||||
ConnectivityService(this._dio) {
|
||||
_startConnectivityMonitoring();
|
||||
@@ -20,6 +23,7 @@ class ConnectivityService {
|
||||
Stream<ConnectivityStatus> get connectivityStream =>
|
||||
_connectivityController.stream;
|
||||
ConnectivityStatus get currentStatus => _lastStatus;
|
||||
int get lastLatencyMs => _lastLatencyMs;
|
||||
|
||||
/// Stream that emits true when connected, false when offline
|
||||
Stream<bool> get isConnected =>
|
||||
@@ -30,12 +34,12 @@ class ConnectivityService {
|
||||
|
||||
void _startConnectivityMonitoring() {
|
||||
// Initial check after a brief delay to avoid showing offline during startup
|
||||
Timer(const Duration(milliseconds: 1000), () {
|
||||
Timer(const Duration(milliseconds: 800), () {
|
||||
_checkConnectivity();
|
||||
});
|
||||
|
||||
// Check periodically; balance responsiveness with battery/network usage
|
||||
_connectivityTimer = Timer.periodic(const Duration(seconds: 10), (_) {
|
||||
// Check periodically; interval adapts to recent failures
|
||||
_connectivityTimer = Timer.periodic(_interval, (_) {
|
||||
_checkConnectivity();
|
||||
});
|
||||
}
|
||||
@@ -45,7 +49,7 @@ class ConnectivityService {
|
||||
// DNS lookup is a lightweight, permission-free reachability check
|
||||
final result = await InternetAddress.lookup(
|
||||
'google.com',
|
||||
).timeout(const Duration(seconds: 3));
|
||||
).timeout(const Duration(seconds: 2));
|
||||
|
||||
if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
|
||||
_updateStatus(ConnectivityStatus.online);
|
||||
@@ -57,20 +61,23 @@ class ConnectivityService {
|
||||
|
||||
// As a secondary check, hit a public 204 endpoint that returns quickly
|
||||
try {
|
||||
final start = DateTime.now();
|
||||
await _dio
|
||||
.get(
|
||||
'https://www.google.com/generate_204',
|
||||
options: Options(
|
||||
method: 'GET',
|
||||
sendTimeout: const Duration(seconds: 3),
|
||||
receiveTimeout: const Duration(seconds: 3),
|
||||
sendTimeout: const Duration(seconds: 2),
|
||||
receiveTimeout: const Duration(seconds: 2),
|
||||
followRedirects: false,
|
||||
validateStatus: (status) => status != null && status < 400,
|
||||
),
|
||||
)
|
||||
.timeout(const Duration(seconds: 3));
|
||||
.timeout(const Duration(seconds: 2));
|
||||
_lastLatencyMs = DateTime.now().difference(start).inMilliseconds;
|
||||
_updateStatus(ConnectivityStatus.online);
|
||||
} catch (_) {
|
||||
_lastLatencyMs = -1;
|
||||
_updateStatus(ConnectivityStatus.offline);
|
||||
}
|
||||
}
|
||||
@@ -80,6 +87,28 @@ class ConnectivityService {
|
||||
_lastStatus = status;
|
||||
_connectivityController.add(status);
|
||||
}
|
||||
|
||||
// Adapt polling interval based on recent failures to reduce battery/CPU
|
||||
if (status == ConnectivityStatus.offline) {
|
||||
_recentFailures = (_recentFailures + 1).clamp(0, 10);
|
||||
} else if (status == ConnectivityStatus.online) {
|
||||
_recentFailures = 0;
|
||||
}
|
||||
|
||||
final newInterval = _recentFailures >= 3
|
||||
? const Duration(seconds: 20)
|
||||
: _recentFailures == 2
|
||||
? const Duration(seconds: 15)
|
||||
: const Duration(seconds: 10);
|
||||
|
||||
if (newInterval != _interval) {
|
||||
_interval = newInterval;
|
||||
_connectivityTimer?.cancel();
|
||||
_connectivityTimer = Timer.periodic(
|
||||
_interval,
|
||||
(_) => _checkConnectivity(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Future<bool> checkConnectivity() async {
|
||||
|
||||
@@ -4,18 +4,19 @@ import '../models/server_config.dart';
|
||||
|
||||
class SocketService {
|
||||
final ServerConfig serverConfig;
|
||||
final String? authToken;
|
||||
final bool websocketOnly;
|
||||
io.Socket? _socket;
|
||||
String? _authToken;
|
||||
|
||||
SocketService({
|
||||
required this.serverConfig,
|
||||
required this.authToken,
|
||||
String? authToken,
|
||||
this.websocketOnly = false,
|
||||
});
|
||||
}) : _authToken = authToken;
|
||||
|
||||
String? get sessionId => _socket?.id;
|
||||
io.Socket? get socket => _socket;
|
||||
String? get authToken => _authToken;
|
||||
|
||||
bool get isConnected => _socket?.connected == true;
|
||||
|
||||
@@ -39,9 +40,7 @@ class SocketService {
|
||||
|
||||
final builder = io.OptionBuilder()
|
||||
// Transport selection
|
||||
.setTransports(
|
||||
websocketOnly ? ['websocket'] : ['polling', 'websocket'],
|
||||
)
|
||||
.setTransports(websocketOnly ? ['websocket'] : ['polling', 'websocket'])
|
||||
.setRememberUpgrade(!websocketOnly)
|
||||
.setUpgrade(!websocketOnly)
|
||||
// Tune reconnect/backoff and timeouts
|
||||
@@ -55,9 +54,9 @@ class SocketService {
|
||||
// Merge Authorization (if any) with user-defined custom headers for the
|
||||
// Socket.IO handshake. Avoid overriding reserved headers.
|
||||
final Map<String, String> extraHeaders = {};
|
||||
if (authToken != null && authToken!.isNotEmpty) {
|
||||
extraHeaders['Authorization'] = 'Bearer $authToken';
|
||||
builder.setAuth({'token': authToken});
|
||||
if (_authToken != null && _authToken!.isNotEmpty) {
|
||||
extraHeaders['Authorization'] = 'Bearer $_authToken';
|
||||
builder.setAuth({'token': _authToken});
|
||||
}
|
||||
if (serverConfig.customHeaders.isNotEmpty) {
|
||||
final reserved = {
|
||||
@@ -78,7 +77,8 @@ class SocketService {
|
||||
final lower = key.toLowerCase();
|
||||
if (!reserved.contains(lower) && value.isNotEmpty) {
|
||||
// Do not overwrite Authorization we already set from authToken
|
||||
if (lower == 'authorization' && extraHeaders.containsKey('Authorization')) {
|
||||
if (lower == 'authorization' &&
|
||||
extraHeaders.containsKey('Authorization')) {
|
||||
return;
|
||||
}
|
||||
extraHeaders[key] = value;
|
||||
@@ -93,9 +93,9 @@ class SocketService {
|
||||
|
||||
_socket!.on('connect', (_) {
|
||||
debugPrint('Socket connected: ${_socket!.id}');
|
||||
if (authToken != null && authToken!.isNotEmpty) {
|
||||
if (_authToken != null && _authToken!.isNotEmpty) {
|
||||
_socket!.emit('user-join', {
|
||||
'auth': {'token': authToken}
|
||||
'auth': {'token': _authToken},
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -110,10 +110,10 @@ class SocketService {
|
||||
|
||||
_socket!.on('reconnect', (attempt) {
|
||||
debugPrint('Socket reconnected after $attempt attempts');
|
||||
if (authToken != null && authToken!.isNotEmpty) {
|
||||
if (_authToken != null && _authToken!.isNotEmpty) {
|
||||
// Best-effort rejoin
|
||||
_socket!.emit('user-join', {
|
||||
'auth': {'token': authToken}
|
||||
'auth': {'token': _authToken},
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -127,6 +127,21 @@ class SocketService {
|
||||
});
|
||||
}
|
||||
|
||||
/// Update the auth token used by the socket service.
|
||||
/// If connected, emits a best-effort rejoin with the new token.
|
||||
void updateAuthToken(String? token) {
|
||||
_authToken = token;
|
||||
if (_socket?.connected == true &&
|
||||
_authToken != null &&
|
||||
_authToken!.isNotEmpty) {
|
||||
try {
|
||||
_socket!.emit('user-join', {
|
||||
'auth': {'token': _authToken},
|
||||
});
|
||||
} catch (_) {}
|
||||
}
|
||||
}
|
||||
|
||||
void onChatEvents(void Function(Map<String, dynamic> event) handler) {
|
||||
_socket?.on('chat-events', (data) {
|
||||
try {
|
||||
@@ -168,6 +183,7 @@ class SocketService {
|
||||
void offEvent(String eventName) {
|
||||
_socket?.off(eventName);
|
||||
}
|
||||
|
||||
void dispose() {
|
||||
try {
|
||||
_socket?.dispose();
|
||||
@@ -177,7 +193,9 @@ class SocketService {
|
||||
|
||||
// Best-effort: ensure there is an active connection and wait briefly.
|
||||
// Returns true if connected by the end of the timeout.
|
||||
Future<bool> ensureConnected({Duration timeout = const Duration(seconds: 2)}) async {
|
||||
Future<bool> ensureConnected({
|
||||
Duration timeout = const Duration(seconds: 2),
|
||||
}) async {
|
||||
if (isConnected) return true;
|
||||
try {
|
||||
await connect();
|
||||
|
||||
17
lib/core/utils/system_ui_style.dart
Normal file
17
lib/core/utils/system_ui_style.dart
Normal file
@@ -0,0 +1,17 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
|
||||
/// Applies a single System UI overlay style after first frame to avoid flicker
|
||||
/// at startup and to align with the active theme brightness.
|
||||
void applySystemUiOverlayStyleOnce({required Brightness brightness}) {
|
||||
// On Android 15+, avoid setting bar colors; only control icon brightness.
|
||||
final isDark = brightness == Brightness.dark;
|
||||
SystemChrome.setSystemUIOverlayStyle(
|
||||
SystemUiOverlayStyle(
|
||||
statusBarIconBrightness: isDark ? Brightness.light : Brightness.dark,
|
||||
systemNavigationBarIconBrightness: isDark
|
||||
? Brightness.light
|
||||
: Brightness.dark,
|
||||
),
|
||||
);
|
||||
}
|
||||
@@ -10,8 +10,7 @@ class AuthActions {
|
||||
final Ref _ref;
|
||||
AuthActions(this._ref);
|
||||
|
||||
AuthStateManager get _auth =>
|
||||
_ref.read(authStateManagerProvider.notifier);
|
||||
AuthStateManager get _auth => _ref.read(authStateManagerProvider.notifier);
|
||||
|
||||
Future<bool> login(
|
||||
String username,
|
||||
@@ -19,21 +18,25 @@ class AuthActions {
|
||||
bool rememberCredentials = false,
|
||||
}) {
|
||||
// Defer mutation to a microtask to avoid provider-build side-effects
|
||||
return Future(() => _auth.login(
|
||||
return Future(
|
||||
() => _auth.login(
|
||||
username,
|
||||
password,
|
||||
rememberCredentials: rememberCredentials,
|
||||
));
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Future<bool> loginWithApiKey(
|
||||
String apiKey, {
|
||||
bool rememberCredentials = false,
|
||||
}) {
|
||||
return Future(() => _auth.loginWithApiKey(
|
||||
return Future(
|
||||
() => _auth.loginWithApiKey(
|
||||
apiKey,
|
||||
rememberCredentials: rememberCredentials,
|
||||
));
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Future<bool> silentLogin() {
|
||||
|
||||
141
lib/main.dart
141
lib/main.dart
@@ -1,3 +1,5 @@
|
||||
import 'dart:async';
|
||||
import 'dart:developer' as developer;
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:flutter_riverpod/flutter_riverpod.dart';
|
||||
@@ -8,27 +10,51 @@ import 'package:shared_preferences/shared_preferences.dart';
|
||||
import 'core/providers/app_providers.dart';
|
||||
import 'core/router/app_router.dart';
|
||||
import 'shared/theme/app_theme.dart';
|
||||
import 'shared/theme/theme_extensions.dart';
|
||||
import 'shared/widgets/offline_indicator.dart';
|
||||
import 'features/auth/providers/unified_auth_providers.dart';
|
||||
import 'core/auth/auth_state_manager.dart';
|
||||
import 'core/utils/debug_logger.dart';
|
||||
import 'core/utils/system_ui_style.dart';
|
||||
|
||||
import 'package:conduit/l10n/app_localizations.dart';
|
||||
import 'core/services/share_receiver_service.dart';
|
||||
import 'core/providers/app_startup_providers.dart';
|
||||
import 'core/models/server_config.dart';
|
||||
|
||||
void main() async {
|
||||
developer.TimelineTask? _startupTimeline;
|
||||
|
||||
void main() {
|
||||
runZonedGuarded(
|
||||
() async {
|
||||
WidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
// Global error handlers
|
||||
FlutterError.onError = (FlutterErrorDetails details) {
|
||||
DebugLogger.error('Flutter error', details.exception);
|
||||
final stack = details.stack;
|
||||
if (stack != null) {
|
||||
debugPrint(stack.toString());
|
||||
}
|
||||
};
|
||||
WidgetsBinding.instance.platformDispatcher.onError = (error, stack) {
|
||||
DebugLogger.error('Uncaught platform error', error);
|
||||
debugPrint(stack.toString());
|
||||
return true;
|
||||
};
|
||||
|
||||
// Start startup timeline instrumentation
|
||||
_startupTimeline = developer.TimelineTask();
|
||||
_startupTimeline!.start('app_startup');
|
||||
_startupTimeline!.instant('bindings_initialized');
|
||||
|
||||
// Enable edge-to-edge globally (back-compat on pre-Android 15)
|
||||
// Pairs with Activity's EdgeToEdge.enable and our SafeArea usage.
|
||||
// Do not block first frame on system UI mode; apply shortly after startup
|
||||
// ignore: discarded_futures
|
||||
SystemChrome.setEnabledSystemUIMode(SystemUiMode.edgeToEdge);
|
||||
_startupTimeline!.instant('edge_to_edge_enabled');
|
||||
|
||||
final sharedPrefs = await SharedPreferences.getInstance();
|
||||
_startupTimeline!.instant('shared_prefs_ready');
|
||||
const secureStorage = FlutterSecureStorage(
|
||||
aOptions: AndroidOptions(
|
||||
encryptedSharedPreferences: true,
|
||||
@@ -41,6 +67,14 @@ void main() async {
|
||||
synchronizable: false,
|
||||
),
|
||||
);
|
||||
_startupTimeline!.instant('secure_storage_ready');
|
||||
|
||||
// Finish timeline after first frame paints
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||||
_startupTimeline?.instant('first_frame_rendered');
|
||||
_startupTimeline?.finish();
|
||||
_startupTimeline = null;
|
||||
});
|
||||
|
||||
runApp(
|
||||
ProviderScope(
|
||||
@@ -51,6 +85,13 @@ void main() async {
|
||||
child: const ConduitApp(),
|
||||
),
|
||||
);
|
||||
developer.Timeline.instantSync('runApp_called');
|
||||
},
|
||||
(error, stack) {
|
||||
DebugLogger.error('Uncaught zone error', error);
|
||||
debugPrint(stack.toString());
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
class ConduitApp extends ConsumerStatefulWidget {
|
||||
@@ -61,42 +102,19 @@ class ConduitApp extends ConsumerStatefulWidget {
|
||||
}
|
||||
|
||||
class _ConduitAppState extends ConsumerState<ConduitApp> {
|
||||
bool _attemptedSilentAutoLogin = false;
|
||||
ProviderSubscription<AuthNavigationState>? _authNavSubscription;
|
||||
ProviderSubscription<AsyncValue<ServerConfig?>>? _activeServerSubscription;
|
||||
ProviderSubscription<void>? _startupFlowSubscription;
|
||||
Brightness? _lastAppliedOverlayBrightness;
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
// Defer heavy provider initialization to after first frame to render UI sooner
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) => _initializeAppState());
|
||||
|
||||
_authNavSubscription = ref.listenManual<AuthNavigationState>(
|
||||
authNavigationStateProvider,
|
||||
(previous, next) {
|
||||
if (next == AuthNavigationState.needsLogin) {
|
||||
_maybeAttemptSilentLogin();
|
||||
} else {
|
||||
_attemptedSilentAutoLogin = false;
|
||||
}
|
||||
},
|
||||
// Activate app startup flow without tying it to root widget rebuilds
|
||||
_startupFlowSubscription = ref.listenManual<void>(
|
||||
appStartupFlowProvider,
|
||||
(previous, next) {},
|
||||
);
|
||||
|
||||
_activeServerSubscription = ref.listenManual<AsyncValue<ServerConfig?>>(
|
||||
activeServerProvider,
|
||||
(previous, next) {
|
||||
next.when(
|
||||
data: (server) {
|
||||
if (server != null) {
|
||||
_maybeAttemptSilentLogin();
|
||||
}
|
||||
},
|
||||
loading: () {},
|
||||
error: (error, stackTrace) {},
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
Future.microtask(_maybeAttemptSilentLogin);
|
||||
}
|
||||
|
||||
void _initializeAppState() {
|
||||
@@ -110,63 +128,17 @@ class _ConduitAppState extends ConsumerState<ConduitApp> {
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_authNavSubscription?.close();
|
||||
_activeServerSubscription?.close();
|
||||
_startupFlowSubscription?.close();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
void _maybeAttemptSilentLogin() {
|
||||
if (_attemptedSilentAutoLogin) return;
|
||||
|
||||
final authState = ref.read(authNavigationStateProvider);
|
||||
if (authState != AuthNavigationState.needsLogin) {
|
||||
return;
|
||||
}
|
||||
|
||||
final activeServerAsync = ref.read(activeServerProvider);
|
||||
final hasActiveServer = activeServerAsync.maybeWhen(
|
||||
data: (server) => server != null,
|
||||
orElse: () => false,
|
||||
);
|
||||
|
||||
if (!hasActiveServer) {
|
||||
return;
|
||||
}
|
||||
|
||||
_attemptedSilentAutoLogin = true;
|
||||
|
||||
Future.microtask(() async {
|
||||
try {
|
||||
final hasCreds = await ref.read(hasSavedCredentialsProvider2.future);
|
||||
if (hasCreds) {
|
||||
await ref.read(authActionsProvider).silentLogin();
|
||||
}
|
||||
} catch (_) {
|
||||
// Ignore silent login errors; fall back to manual login.
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final themeMode = ref.watch(themeModeProvider.select((mode) => mode));
|
||||
final router = ref.watch(goRouterProvider);
|
||||
ref.watch(appStartupFlowProvider);
|
||||
|
||||
final currentTheme = themeMode == ThemeMode.dark
|
||||
? AppTheme.conduitDarkTheme
|
||||
: themeMode == ThemeMode.light
|
||||
? AppTheme.conduitLightTheme
|
||||
: MediaQuery.platformBrightnessOf(context) == Brightness.dark
|
||||
? AppTheme.conduitDarkTheme
|
||||
: AppTheme.conduitLightTheme;
|
||||
|
||||
final locale = ref.watch(localeProvider);
|
||||
|
||||
return AnimatedThemeWrapper(
|
||||
theme: currentTheme,
|
||||
duration: AnimationDuration.medium,
|
||||
child: ErrorBoundary(
|
||||
return ErrorBoundary(
|
||||
child: MaterialApp.router(
|
||||
routerConfig: router,
|
||||
onGenerateTitle: (context) => AppLocalizations.of(context)!.appTitle,
|
||||
@@ -190,6 +162,14 @@ class _ConduitAppState extends ConsumerState<ConduitApp> {
|
||||
return supported.first;
|
||||
},
|
||||
builder: (context, child) {
|
||||
final brightness = Theme.of(context).brightness;
|
||||
if (_lastAppliedOverlayBrightness != brightness) {
|
||||
_lastAppliedOverlayBrightness = brightness;
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||||
if (!mounted) return;
|
||||
applySystemUiOverlayStyleOnce(brightness: brightness);
|
||||
});
|
||||
}
|
||||
final mediaQuery = MediaQuery.of(context);
|
||||
return MediaQuery(
|
||||
data: mediaQuery.copyWith(
|
||||
@@ -202,7 +182,6 @@ class _ConduitAppState extends ConsumerState<ConduitApp> {
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user