113 lines
3.5 KiB
Dart
113 lines
3.5 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:go_router/go_router.dart';
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import '../../shared/widgets/themed_dialogs.dart';
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/// Service for handling navigation throughout the app.
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///
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/// With GoRouter in place, this class mostly provides convenient wrappers
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/// around the global router so existing callers can trigger navigation
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/// without directly depending on BuildContext.
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class NavigationService {
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static final GlobalKey<NavigatorState> navigatorKey =
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GlobalKey<NavigatorState>(debugLabel: 'rootNavigator');
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static GoRouter? _router;
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static GoRouter get router {
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final router = _router;
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if (router == null) {
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throw StateError('GoRouter has not been attached to NavigationService.');
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}
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return router;
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}
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static void attachRouter(GoRouter router) {
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_router = router;
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}
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static NavigatorState? get navigator => navigatorKey.currentState;
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static BuildContext? get context => navigatorKey.currentContext;
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/// The current location reported by GoRouter.
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static String? get currentRoute {
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final router = _router;
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if (router == null) return null;
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return router.routeInformationProvider.value.uri.toString();
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}
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/// Navigate to a specific route path.
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static Future<void> navigateTo(String routeName) async {
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final router = _router;
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if (router == null) return;
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router.go(routeName);
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}
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/// Navigate back with an optional result payload.
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static void goBack<T>([T? result]) {
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final router = _router;
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if (router?.canPop() == true) {
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router!.pop(result);
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}
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}
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/// Check whether the router can pop the current route.
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static bool canGoBack() => _router?.canPop() ?? false;
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/// Show confirmation dialog before navigation.
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static Future<bool> confirmNavigation({
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required String title,
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required String message,
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String confirmText = 'Continue',
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String cancelText = 'Cancel',
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}) async {
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final ctx = context;
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if (ctx == null) return false;
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final result = await ThemedDialogs.confirm(
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ctx,
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title: title,
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message: message,
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confirmText: confirmText,
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cancelText: cancelText,
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barrierDismissible: false,
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);
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return result;
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}
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static Future<void> navigateToChat() => navigateTo(Routes.chat);
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static Future<void> navigateToLogin() => navigateTo(Routes.serverConnection);
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static Future<void> navigateToProfile() => navigateTo(Routes.profile);
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static Future<void> navigateToServerConnection() =>
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navigateTo(Routes.serverConnection);
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/// Clear navigation history. With GoRouter this becomes a simple go call.
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static void clearNavigationStack() {
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final router = _router;
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if (router == null) return;
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router.go(Routes.serverConnection);
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}
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}
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/// Route path definitions used across the app.
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class Routes {
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static const String splash = '/splash';
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static const String chat = '/chat';
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static const String login = '/login';
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static const String serverConnection = '/server-connection';
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static const String authentication = '/authentication';
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static const String profile = '/profile';
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static const String appCustomization = '/profile/customization';
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}
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/// Friendly names for GoRouter routes to support context.pushNamed.
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class RouteNames {
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static const String splash = 'splash';
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static const String chat = 'chat';
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static const String login = 'login';
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static const String serverConnection = 'server-connection';
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static const String authentication = 'authentication';
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static const String profile = 'profile';
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static const String appCustomization = 'app-customization';
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}
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